Apocalypse Missile Launcher | 60cm | 3BP D |
All weapons with a BP firepower in the formation do not need a line of fire when shooting as part of a sustained fire, advance or double action.
2x Multilaser | 30cm | AP5+/AT6+/AA5+ |
Close Combat Weapon | (bc) | EA(+3)TK(D3) |
May transport ten infantry units without Jump Packs or Mounted.
Gatling Blaster (Mars Pattern) | 60cm | 6× AP4+/AT4+ |
Inferno Gun | 30cm | 3BP IC |
Laser Blaster | 60cm | 6× AP5+/AT3+ |
Laser Burner | (15cm) | EA(+2) |
or | (bc) | EA(+4) |
Melta Cannon | 30cm | MW2+ TK(D3) |
and | (15cm) | EA(+1)TK(D6) |
Plasma Blastgun | 45cm | 2× MW2+ Slw |
Plasma Cannon | 60cm | 3× MW2+ Slw |
Plasma Destructor | 75cm | 5× MW2+ Slw |
Quake Cannon | 90cm | 3BP MW |
0–1x Barrage Missile | ∞ | 10BP DIndSS |
0–1x Deathstrike Missile | ∞ | MW2+ IndSSTK(D6) |
0–1x Vortex Missile | ∞ | 3BP ICIndSSTK |
0–1x Warp Missile | ∞ | MW2+ IndSSTK(D3) |
Can be armed with one of the following: Barrage Missile, Deathstrike Missile, Vortex Missile or Warp Missile. A Warp Missile ignores Imperial Void Shields and Power Fields.
Turbo-Laser Destructor | 60cm | 4× AP5+/AT3+ |
Volcano Cannon | 90cm | MW2+ TK(D3) |
Vulcan Mega-Bolter | 45cm | 4× AP3+/AT5+ |
Heavy Bolter | 30cm | AP5+ |
2x Multi-melta | 15cm | MW5+ |
and | (15cm) | MW |
Augmentations | (bc) | EA(+1)MW |
Heavy Bolter | 30cm | AP5+ |
Multi-melta | 15cm | MW5+ |
and | (15cm) | MW |
Power Fist | (bc) | EA(+1)MW |
Arc Lance | 30cm | AT4+ |
Manipulators | (bc) | EA(+1)MW |
Plasma Annihilator | 90cm | 4× MW2+ SlwTK(D3) FwA |
Hellstorm Cannon | 60cm | 10BP FwA |
Defense Laser | 90cm | MW2+/AA4+ TK(D3) |
Quake Cannon | 90cm | 3BP MW |
4x Battle Cannon | 75cm | AP4+/AT4+ |
Tertitary Arms | (15cm) | EA(+2) |
May transport ten infantry units without Jump Packs or Mounted. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Carapace Weapon Mount | - | WM FxF |
2x Arm Weapon Mount | - | WM FwA |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
2x Arm Weapon Mount | - | WM FwA |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.
2x Carapace Weapon Mount | - | WM FxF |
2x Arm Weapon Mount | - | WM FwA |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Vengeance Cannon | 90cm | 2× MW2+ TK(D3) FwA |
0–8x Barrage Missile | ∞ | 10BP DIndSS |
0–8x Deathstrike Missile | ∞ | MW2+ IndSSTK(D6) |
0–8x Vortex Missile | ∞ | 3BP ICIndSSTK |
0–8x Warp Missile | ∞ | MW2+ IndSSTK(D3) |
4x Twin Hydra Autocannon | 45cm | AP4+/AT5+/AA5+ |
Head Gun | 45cm | AP4+/AT4+ FxF |
Tertitary Arms | (15cm) | EA(+2) |
May transport ten infantry units without Jump Packs or Mounted. Armed with any eight of the following: Barrage Missile, Deathstrike Missile, Vortex Missile or Warp Missile. Only one missile may be fired per turn. Warp Missiles ignore Imperial Void Shields and Power Fields. The unit's fire control center allows it to re-roll one failed to-hit roll per turn. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Storm Bolters | 15cm | AP4+/AA5+ FxF |
Heavy Bolter | 30cm | AP5+/AA6+ FxF |
0–1x Orbital Bombardment | n/a | 5BP MW |
0–1x Pin-Point Attacks | n/a | 2× MW2+ TK(D3) |
Armed with either Pin-point Attacks or Orbital Bombardment.
Twin Lascannon | 45cm | AT4+/AA4+ FxF |
Bomb Racks | 15cm | 3BP FxF |
2x Twin Heavy Bolter | 15cm | AA5+ |
Multilaser | 30cm | AP5+/AT6+/AA5+ FxF |
Underwing Rockets | 30cm | AT4+ FxF |
Storm Bolters | 15cm | AP4+/AA5+ FxF |
Orbital Bombardment | n/a | 8BP MW |
Orbital Bombardment | n/a | 3BP MW |
Pin-Point Attack | n/a | MW2+ TK(D3) |