Eldar
Eldar Autarch
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Autarch Ranged Weapon (15cm) EA(+1)
Autarch Close Combat Weapon (bc) EA(+1)MW
Rules:  InspiringInvulnerable SaveSupreme Commander
Eldar Autarch
Eldar Court of the Young King
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Ancient Weapons (bc) EA(+1)MW
Eldar Court of the Young King
Eldar Exarch
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Exarch Ranged Weapon (15cm) EA(+1)
0–1x Exarch Close Combat Weapon (bc) EA(+1)
Rules:  Inspiring
Eldar Exarch

Exarchs added to units of Dire Avengers, Howling Banshees, Shining Spears or Striking Scorpions have an Exarch Close Combat weapon. Exarchs added to a unit of Dark Reapers, Fire Dragons, Swooping Hawks or Warp Spiders have an Exarch Ranged Weapon.

Eldar Dark Reapers
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
3+
Reaper Missile Launchers 45cm 2× AP5+
Eldar Dark Reapers
Eldar Dire Avengers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Shuriken Catapults (15cm) EA(+1)
Eldar Dire Avengers
Eldar Farseer
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Shuriken Pistols (15cm)
Witch Blades (bc) EA(+1)MW
Rules:  CommanderFarsightInvulnerable Save
Eldar Farseer
Eldar Fire Dragons
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Fusion Guns 15cm MW5+
and (15cm) MW
Eldar Fire Dragons
Eldar Guardians
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
4+
Shuriken Catapults (15cm)
Eldar Guardians
Eldar Heavy Weapon Platform
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Scatter Laser 30cm AP5+/AT5+
Eldar Heavy Weapon Platform
Eldar Howling Banshees
TYPE
INF
SPD
15cm
ARM
5+
CC
2+
FF
5+
Shuriken Pistols (15cm)
Banshee Masks (bc) FS
Rules:  Infiltrator
Eldar Howling Banshees
Eldar Jetbikes
TYPE
INF
SPD
35cm
ARM
5+
CC
6+
FF
4+
Twin Shuriken Catapults (15cm)
Rules:  MountedSkimmer
Eldar Jetbikes
Eldar Rangers
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
5+
Long Rifles 30cm AP5+
Rules:  ScoutS
Eldar Rangers
Eldar Shining Spears
TYPE
INF
SPD
35cm
ARM
4+
CC
4+
FF
5+
Twin Shuriken Catapults (15cm)
Power Lances (bc) L
Rules:  MountedSkimmer
Eldar Shining Spears
Eldar Striking Scorpions
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Shuriken Pistols (15cm)
Mandiblasters (bc) EA(+1)
Eldar Striking Scorpions
Eldar Support Weapon Platform
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
D-Cannon 30cm MW5+
Eldar Support Weapon Platform
Eldar Swooping Hawks
TYPE
INF
SPD
35cm
ARM
5+
CC
5+
FF
4+
Lasblasters (15cm)
Rules:  Jump PacksScoutTeleport
Eldar Swooping Hawks
Eldar Warp Spiders
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
Death Spinners (15cm)
Rules:  FSInfiltratorJump Packs
Eldar Warp Spiders
Eldar Wraithguard
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Wraithcannons 15cm 2× MW5+
and (15cm) EA(+1)MW
Rules:  FearlessReinforced Armour
Eldar Wraithguard
Eldar Vyper
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Scatter Laser 30cm AP5+/AT5+
Rules:  Skimmer
Eldar Vyper
Eldar War Walker
TYPE
LV
SPD
20cm
ARM
6+
CC
5+
FF
5+
Scatter Laser 30cm AP5+/AT5+
Bright Lance 30cm AT5+ L
Rules:  Reinforced ArmourScoutWalker
Eldar War Walker
Eldar Falcon
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Pulse Laser 45cm 2× AT4+
Scatter Laser 30cm AP5+/AT5+
Rules:  SkimmerTransport
Eldar Falcon

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Eldar Fire Prism
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Prism Cannon 60cm AP4+/AT2+ L
Rules:  Skimmer
Eldar Fire Prism
Eldar Firestorm
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Firestorm Battery 45cm 2× AP5+/AT5+/AA4+
Rules:  SkimmerTransport
Eldar Firestorm

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Eldar Night Spinner
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Night Spinner 45cm 1BP DInd
Rules:  SkimmerTransport
Eldar Night Spinner

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Eldar Wave Serpent
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Twin Shuriken Cannon 30cm AP4+
Rules:  Reinforced ArmourSkimmerTransport
Eldar Wave Serpent

May transport one Wraithguard unit or two infantry units (except Support Weapon Platforms) without Jump Packs or Mounted; Wraithguard count as two units each.

Eldar Wraithlord
TYPE
AV
SPD
15cm
ARM
4+
CC
3+
FF
4+
Bright Lance 30cm AT5+ L
Power Fists (bc) EA(+1)MW
Rules:  FearlessReinforced ArmourWalker
Eldar Wraithlord
Eldar Avatar
TYPE
WE
SPD
15cm
ARM
3+
CC
2+
FF
4+
Wailing Doom 30cm MW5+
and (bc) EA(+1)MW
Rules:  CommanderDamage Capacity 3FearlessInspiringInvulnerable SaveWalker
Eldar Avatar

Critical Hit Effect: The unit is destroyed. All Eldar formations with a unit with a line of fire to the Avatar receive a Blast marker.

Eldar Cobra
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Cobra D-Cannon 30cm 3BP ICMW FxF
or 30cm MW3+ TK(D6) FxF
Eldar Missile Launcher 45cm AP5+/AT6+/AA6+
Shuriken Cannon 30cm AP5+
Rules:  Damage Capacity 3Reinforced ArmourSkimmer
Eldar Cobra

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Eldar Phantom Titan
TYPE
WE
SPD
25cm
ARM
5+
CC
3+
FF
3+
1–2x Titan Pulsar 75cm 2× MW2+ TK
0–1x Titan Power Fist 30cm 6× AP4+/AT4+
and (15cm) EA(+3)
or (bc) EA(+2)TK(D3)
2x Twin Eldar Missile Launcher 45cm AP4+/AT5+/AA5+
Rules:  Damage Capacity 6FearlessHolofieldLeaderReinforced ArmourWalker
Eldar Phantom Titan

Armed with either two Titan Pulsars, or a Titan Pulsar and Power Fist. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits cause an extra point of damage.

Eldar Revenant Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
4+
FF
4+
2x Revenant Pulse Laser 45cm 2× MW3+
2x Eldar Missile Launcher 45cm AP5+/AT6+/AA6+
Rules:  Damage Capacity 3FearlessHolofieldJump PacksWalker
Eldar Revenant Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits destroy the unit.

Eldar Scorpion
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Scorpion Twin Pulsar 75cm 2× MW2+
Shuriken Cannon 30cm AP5+
Rules:  Damage Capacity 3Reinforced ArmourSkimmer
Eldar Scorpion

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Eldar Storm Serpent
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
4+
Storm Serpent Pulse Laser 45cm 2× AT3+
Scatter Laser 30cm AP5+/AT5+
Rules:  Damage Capacity 3Reinforced ArmourSkimmerWebway Portal
Eldar Storm Serpent

Only formations consisting completely of infantry units, light vehicle units or armoured vehicles units with the walker ability may use the Storm Serpent’s Webway Portal to enter play. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Eldar Void Spinner
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Void Spinner Array 60cm 3BP DInd
Rules:  Damage Capacity 3Reinforced ArmourSkimmer
Eldar Void Spinner

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Eldar Warlock Titan
TYPE
WE
SPD
25cm
ARM
5+
CC
3+
FF
3+
Psychic Lance 30cm 3BP DICTK(D3)
and (15cm) EA(+2)TK(D3)
0–1x Titan Pulsar 75cm 2× MW2+ TK
0–1x Titan Power Fist 30cm 6× AP4+/AT4+
and (15cm) EA(+3)
or (bc) EA(+2)TK(D3)
2x Twin Eldar Missile Launcher 45cm AP4+/AT5+/AA5+
Rules:  Damage Capacity 6FarsightFearlessHolofieldInspiringLeaderReinforced ArmourWalker
Eldar Warlock Titan

Armed with a Psychic Lance, and either a Titan Pulsar or Power Fist. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits cause an extra point of damage.

Eldar Nightwing Interceptor
TYPE
AC
SPD
F
ARM
4+
CC
n/a
FF
n/a
Twin Shuriken Cannon 30cm AP4+/AA5+ FxF
Twin Bright Lance 30cm AT4+/AA5+ L FxF
Eldar Nightwing Interceptor
Eldar Phoenix Bomber
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Twin Shuriken Cannon 30cm AP4+/AA5+ FxF
Pulse Laser 45cm 2× AT4+ FxF
Night Spinner 15cm 1BP D FxF
Rules:  Reinforced Armour
Eldar Phoenix Bomber
Eldar Vampire Raider
TYPE
AC/WE
SPD
B
ARM
5+
CC
6+
FF
4+
2x Pulse Laser 45cm 2× AT4+ FxF
Scatter Laser 30cm AP5+/AT5+/AA5+ FxF
Rules:  Damage Capacity 2PlanetfallReinforced ArmourTransport
Eldar Vampire Raider

May transport eight infantry units without Mounted. Wraithguard count as two units each. Critical Hit Effect: The unit and all units on board are destroyed.

Eldar Dragonship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardment n/a 8BP MW
0–1x Pin-Point Attacks n/a 2× MW2+ TK(D3)
Rules:  Transport
Eldar Dragonship

May transport twelve Vampire Raiders and the units being carried on them. Armed with either an Orbital Bombardment or Pin-Point Attacks.

Eldar Wraithship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardment n/a 4BP MW
0–1x Pin-Point Attack n/a MW2+ TK(D3)
Eldar Wraithship

Armed with either an Orbital Bombardment or Pin-Point Attack.