Imperial Guard
Imperial Guard Commissar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  FearlessInspiringLeader
Imperial Guard Commissar
Imperial Guard Commander
TYPE
INF
SPD
15cm
ARM
6+
CC
5+
FF
5+
Autocannon 45cm AP5+/AT6+
Rules:  Commander
Imperial Guard Commander
Imperial Guard Infantry
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Autocannon 45cm AP5+/AT6+
Lasguns (15cm)
Imperial Guard Infantry

One unit in every two has an Autocannon.

Imperial Guard Ogryns
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
5+
Ripper Guns (15cm)
Ogryn Combat Weapons (bc) EA(+1)MW
Imperial Guard Ogryns

Counts as two units each for the purposes of being transported.

Imperial Guard Rough Riders
TYPE
INF
SPD
20cm
ARM
6+
CC
4+
FF
6+
Laspistols (15cm)
Power Lances (bc) EA(+1)FS
Rules:  InfiltratorMountedScout
Imperial Guard Rough Riders
Imperial Guard Snipers
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Sniper Rifles 30cm AP5+
Rules:  ScoutS
Imperial Guard Snipers
Imperial Guard Storm Troopers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Plasma Guns 15cm AP5+/AT5+
Rules:  Scout
Imperial Guard Storm Troopers
Imperial Guard Support Squad
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
4+
2x Autocannon 45cm AP5+/AT6+
Imperial Guard Support Squad
Imperial Guard Supreme Commander
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Autocannon 45cm AP5+/AT6+
Power Weapon (bc) EA(+1)MW
Rules:  Supreme Commander
Imperial Guard Supreme Commander
Imperial Guard Sentinel
TYPE
LV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Multilaser 30cm AP5+/AT6+
Rules:  ScoutWalker
Imperial Guard Sentinel
Imperial Guard Basilisk
TYPE
AV
SPD
20cm
ARM
5+
CC
6+
FF
5+
Earthshaker 120cm AP4+/AT4+
or 120cm 1BP Ind
Heavy Bolter 30cm AP5+
Imperial Guard Basilisk
Imperial Guard Bombard
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Siege Mortar 45cm 2BP ICInd
Heavy Bolter 30cm AP5+
Imperial Guard Bombard
Imperial Guard Chimera
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Multilaser 30cm AP5+/AT6+
Heavy Bolter 30cm AP5+
Rules:  Transport
Imperial Guard Chimera

May transport two infantry units without Jump Packs or Mounted.

Imperial Guard Deathstrike
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Deathstrike Missile MW2+ IndSSTK(D6)
Heavy Bolter 30cm AP5+
Imperial Guard Deathstrike
Imperial Guard Griffon
TYPE
AV
SPD
30cm
ARM
6+
CC
6+
FF
5+
Heavy Mortar 30cm 1BP Ind
Heavy Bolter 30cm AP5+
Imperial Guard Griffon
Imperial Guard Hellhound
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Inferno Cannon 30cm AP3+ IC
Heavy Bolter 30cm AP5+
Imperial Guard Hellhound
Imperial Guard Hydra
TYPE
AV
SPD
30cm
ARM
6+
CC
6+
FF
5+
2x Twin Hydra Autocannon 45cm AP4+/AT5+/AA5+
Heavy Bolter 30cm AP5+
Imperial Guard Hydra
Imperial Guard Leman Russ
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Battle Cannon 75cm AP4+/AT4+
Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+
Rules:  Reinforced Armour
Imperial Guard Leman Russ
Imperial Guard Leman Russ Demolisher
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
3+
Demolisher 30cm AP3+/AT4+ IC
Lascannon 45cm AT5+
2x Plasma Cannon 30cm AP5+/AT5+
Rules:  Reinforced Armour
Imperial Guard Leman Russ Demolisher
Imperial Guard Leman Russ Vanquisher
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Vanquisher 75cm AP4+/AT2+
Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+
Rules:  Reinforced Armour
Imperial Guard Leman Russ Vanquisher
Imperial Guard Manticore
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Rocket Launcher 150cm 2BP DIndSlw
Heavy Bolter 30cm AP5+
Imperial Guard Manticore
Imperial Guard Valkyrie
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Multilaser 30cm AP5+/AT6+
2x Heavy Bolter 30cm AP5+
2x Rocket Pod 30cm 1BP DSS
Rules:  ScoutSkimmerTransport
Imperial Guard Valkyrie

May transport two infantry units without Jump Packs or Mounted.

Imperial Guard Vulture
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Heavy Bolter 30cm AP5+
Twin Autocannon 45cm AP4+/AT5+
2x Hellstrike 120cm AT2+ SS
Rules:  ScoutSkimmer
Imperial Guard Vulture
Imperial Guard Baneblade
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
4+
Baneblade Battle Cannon 75cm 2× AP3+/AT3+
Autocannon 45cm AP5+/AT6+
Demolisher 30cm AP3+/AT4+ IC FxF
2x Lascannon 45cm AT5+
3x Twin Heavy Bolter 30cm AP4+
Rules:  Damage Capacity 3Reinforced Armour
Imperial Guard Baneblade

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial Guard Shadowsword
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
5+
Volcano Cannon 90cm MW2+ TK(D3) FxF
2x Heavy Bolter 30cm AP5+
Rules:  Damage Capacity 3Reinforced Armour
Imperial Guard Shadowsword

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial Navy
Imperial Navy Marauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon 45cm AT4+/AA4+ FxF
Bomb Racks 15cm 3BP FxF
2x Twin Heavy Bolter 15cm AA5+
Imperial Navy Marauder Bomber
Imperial Navy Thunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser 30cm AP5+/AT6+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF
Storm Bolters 15cm AP4+/AA5+ FxF
Imperial Navy Thunderbolt Fighter
Imperial Navy Emperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 8BP MW
Rules:  Slow and Steady
Imperial Navy Emperor Class Battleship
Imperial Navy Lunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
Pin-Point Attack n/a MW2+ TK(D3)
Imperial Navy Lunar Class Cruiser
Titan Legion
Titan Legion Reaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FwA
Rocket Launcher 60cm 3BP FxF
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan Legion Reaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan Legion Warhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun 45cm 2× MW2+ Slw FwA
Vulcan Mega-Bolter 45cm 4× AP3+/AT5+ FwA
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan Legion Warhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan Legion Warlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon 90cm MW2+ TK(D3) FwA
Gatling Blaster 60cm 4× AP4+/AT4+ FwA
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FxF
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan Legion Warlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.