White Scar
White Scar Captain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
White Scar Captain
White Scar Chaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  InspiringInvulnerable SaveLeader
White Scar Chaplain
White Scar Librarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite (15cm) EA(+1)MW
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveLeader
White Scar Librarian
White Scar Supreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveSupreme Commander
White Scar Supreme Commander
White Scar Assault
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
5+
Bolt Pistols (15cm)
Rules:  Jump Packs
White Scar Assault
White Scar Scout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter 30cm AP5+
Rules:  InfiltratorScout
White Scar Scout
White Scar Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher 45cm AP5+/AT6+
White Scar Tactical
White Scar Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Assault Cannon 30cm AP5+/AT5+
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
White Scar Terminator
White Scar White Scars Bike
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters (15cm)
Rules:  MountedWalker
White Scar White Scars Bike
White Scar Attack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Heavy Bolter 30cm AP5+
White Scar Attack Bike
White Scar Land Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Rules:  ScoutSkimmer
White Scar Land Speeder
White Scar Land Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon 30cm AP5+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
White Scar Land Speeder Tornado
White Scar Land Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile 45cm AP3+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
White Scar Land Speeder Typhoon
White Scar Hunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer 60cm AT4+/AA4+
White Scar Hunter
White Scar Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon 45cm AT4+
Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
White Scar Land Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

White Scar Predator Annihilator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Twin Lascannon 45cm AT4+
2x Lascannon 45cm AT5+
White Scar Predator Annihilator
White Scar Predator Destructor
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Autocannon 45cm AP5+/AT6+
2x Heavy Bolter 30cm AP5+
White Scar Predator Destructor
White Scar Razorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon 45cm AT4+
0–1x Twin Heavy Bolter 30cm AP4+
Rules:  Transport
White Scar Razorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

White Scar Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter (15cm)
Rules:  Transport
White Scar Rhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

White Scar Whirlwind
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Whirlwind 45cm 1BP Ind
White Scar Whirlwind
White Scar White Scar Vindicator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Demolisher 30cm AP3+/AT4+ IC
White Scar White Scar Vindicator
White Scar Landing Craft
TYPE
AC/WE
SPD
B
ARM
4+
CC
5+
FF
3+
2x Twin Lascannon 45cm AT4+
3x Twin Heavy Bolter 15cm AP4+/AA5+
Rules:  Damage Capacity 4FearlessPlanetfallReinforced ArmourTransport
White Scar Landing Craft

May transport twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each; plus any six armoured vehicle units (except Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer a hit.

White Scar Thunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon 75cm AP4+/AT4+ FxF
2x Twin Heavy Bolter 30cm AP4+/AA5+ FxF
Twin Heavy Bolter 15cm AP4+/AA5+ Left
Twin Heavy Bolter 15cm AP4+/AA5+ Right
Rules:  Damage Capacity 2PlanetfallReinforced ArmourTransport
White Scar Thunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

White Scar Battle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 14BP MW
Rules:  Slow and SteadyTransport
White Scar Battle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

White Scar Strike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 5BP MW
Rules:  Transport
White Scar Strike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

White Scar Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind 15cm AP5+/AT5+
Rules:  PlanetfallTransport
White Scar Drop Pod

May transport one formation of only the following units: Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.

Imperial Navy
Imperial Navy Marauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon 45cm AT4+/AA4+ FxF
Bomb Racks 15cm 3BP FxF
2x Twin Heavy Bolter 15cm AA5+
Imperial Navy Marauder Bomber
Imperial Navy Thunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser 30cm AP5+/AT6+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF
Storm Bolters 15cm AP4+/AA5+ FxF
Imperial Navy Thunderbolt Fighter
Imperial Navy Emperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 8BP MW
Rules:  Slow and Steady
Imperial Navy Emperor Class Battleship
Imperial Navy Lunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
Pin-Point Attack n/a MW2+ TK(D3)
Imperial Navy Lunar Class Cruiser
Titan Legion
Titan Legion Reaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FwA
Rocket Launcher 60cm 3BP FxF
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan Legion Reaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan Legion Warhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun 45cm 2× MW2+ Slw FwA
Vulcan Mega-Bolter 45cm 4× AP3+/AT5+ FwA
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan Legion Warhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan Legion Warlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon 90cm MW2+ TK(D3) FwA
Gatling Blaster 60cm 4× AP4+/AT4+ FwA
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FxF
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan Legion Warlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.