Power Weapon | (bc) | EA(+1)MW |
Power Weapon | (bc) | EA(+1)MW |
Smite | (15cm) | EA(+1)MW |
Power Weapon | (bc) | EA(+1)MW |
Power Weapon | (bc) | EA(+1)MW |
Bolt Pistols | (15cm) |
Heavy Bolter | 30cm | AP5+ |
Missile Launcher | 45cm | AP5+/AT6+ |
2x Assault Cannon | 30cm | AP5+/AT5+ |
Power Weapons | (bc) | EA(+1)MW |
Twin Bolters | (15cm) |
Heavy Bolter | 30cm | AP5+ |
Multi-melta | 15cm | MW5+ |
and | (15cm) | MW |
Assault Cannon | 30cm | AP5+/AT5+ |
Heavy Bolter | 30cm | AP5+ |
Twin Typhoon Missile | 45cm | AP3+/AT5+ |
Heavy Bolter | 30cm | AP5+ |
Hunter-Killer | 60cm | AT4+/AA4+ |
2x Twin Lascannon | 45cm | AT4+ |
Twin Heavy Bolter | 30cm | AP4+ |
May transport one Terminator unit or two infantry units without Jump Packs or Mounted.
Twin Lascannon | 45cm | AT4+ |
2x Lascannon | 45cm | AT5+ |
Autocannon | 45cm | AP5+/AT6+ |
2x Heavy Bolter | 30cm | AP5+ |
0–1x Twin Lascannon | 45cm | AT4+ |
0–1x Twin Heavy Bolter | 30cm | AP4+ |
May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.
Storm Bolter | (15cm) |
May transport two infantry units (except Terminator units) without Jump Packs or Mounted.
Whirlwind | 45cm | 1BP Ind |
Demolisher | 30cm | AP3+/AT4+ IC |
2x Twin Lascannon | 45cm | AT4+ |
3x Twin Heavy Bolter | 15cm | AP4+/AA5+ |
May transport twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each; plus any six armoured vehicle units (except Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer a hit.
Battle Cannon | 75cm | AP4+/AT4+ FxF |
2x Twin Heavy Bolter | 30cm | AP4+/AA5+ FxF |
Twin Heavy Bolter | 15cm | AP4+/AA5+ Left |
Twin Heavy Bolter | 15cm | AP4+/AA5+ Right |
May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.
Orbital Bombardment | n/a | 14BP MW |
May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.
Orbital Bombardment | n/a | 5BP MW |
May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.
Deathwind | 15cm | AP5+/AT5+ |
May transport one formation of only the following units: Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.
Twin Lascannon | 45cm | AT4+/AA4+ FxF |
Bomb Racks | 15cm | 3BP FxF |
2x Twin Heavy Bolter | 15cm | AA5+ |
Multilaser | 30cm | AP5+/AT6+/AA5+ FxF |
Underwing Rockets | 30cm | AT4+ FxF |
Storm Bolters | 15cm | AP4+/AA5+ FxF |
Orbital Bombardment | n/a | 8BP MW |
Orbital Bombardment | n/a | 3BP MW |
Pin-Point Attack | n/a | MW2+ TK(D3) |
2x Turbo-Laser Destructor | 60cm | 4× AP5+/AT3+ FwA |
Rocket Launcher | 60cm | 3BP FxF |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Plasma Blastgun | 45cm | 2× MW2+ Slw FwA |
Vulcan Mega-Bolter | 45cm | 4× AP3+/AT5+ FwA |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.
Volcano Cannon | 90cm | MW2+ TK(D3) FwA |
Gatling Blaster | 60cm | 4× AP4+/AT4+ FwA |
2x Turbo-Laser Destructor | 60cm | 4× AP5+/AT3+ FxF |
May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.