Tyranid
Tyranid Brood Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  InspiringInvulnerable SaveLeader
Tyranid Brood Lord
Tyranid Symbiote
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Supreme CommanderSynapse (+1)
Tyranid Symbiote

If added to the Dominatrix the unit will additionally loose supreme commander and synapse (+1) on a Critical Hit Effect roll of a 6.

Tyranid Gargoyles
TYPE
INF
SPD
30cm
ARM
-
CC
6+
FF
5+
Flamespurts (15cm)
Rules:  Brood (2)ExpendableJump Packs
Tyranid Gargoyles
Tyranid Genestealers
TYPE
INF
SPD
20cm
ARM
6+
CC
2+
FF
-
Rending Claws (bc) FS
Rules:  InfiltratorScout
Tyranid Genestealers
Tyranid Hormagaunts
TYPE
INF
SPD
20cm
ARM
-
CC
3+
FF
-
Rules:  Brood (1)ExpendableInfiltrator
Tyranid Hormagaunts
Tyranid Raveners
TYPE
INF
SPD
20cm
ARM
5+
CC
4+
FF
-
Twin Scything Talons (bc) EA(+1)
Rules:  Brood (2)ExpendableInfiltratorTunneler
Tyranid Raveners
Tyranid Termagants
TYPE
INF
SPD
20cm
ARM
-
CC
6+
FF
5+
Fleshborers (15cm)
Rules:  Brood (1)Expendable
Tyranid Termagants
Tyranid Tyranid Warriors
TYPE
INF
SPD
20cm
ARM
5+
CC
2+
FF
5+
Deathspitters 30cm AP5+
Rules:  FearlessSynapse (1)
Tyranid Tyranid Warriors
Tyranid Biovore
TYPE
LV
SPD
15cm
ARM
6+
CC
6+
FF
5+
Spore Mines 30cm AP5+/AT6+ DInd
Tyranid Biovore
Tyranid Lictor
TYPE
LV
SPD
20cm
ARM
5+
CC
3+
FF
6+
Flesh Hooks (15cm)
Lictor Talons (bc) S
Rules:  FSInfiltratorInvulnerable SaveScoutTeleport
Tyranid Lictor
Tyranid Zoanthrope
TYPE
LV
SPD
15cm
ARM
4+
CC
6+
FF
5+
Warp Blast 30cm AP5+/AA6+
and (15cm) MW
Rules:  Invulnerable Save
Tyranid Zoanthrope
Tyranid Carnifex
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Bio-Plasma (15cm)
Large Scything Talons (bc) EA(+1)MW
Rules:  FearlessReinforced Armour
Tyranid Carnifex
Tyranid Dactylis
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
5+
Bile Pods 45cm 1BP DInd
Rules:  Reinforced Armour
Tyranid Dactylis
Tyranid Exocrine
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
4+
Bio-Cannon 45cm 2× AP4+/AT5+
Rules:  Reinforced Armour
Tyranid Exocrine
Tyranid Haruspex
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Acid Jets and Frag Spines 15cm 2× AP5+/AT6+
Claws and Mandibles (bc) EA(+1)MW
Rules:  Reinforced Armour
Tyranid Haruspex
Tyranid Hive Tyrant
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Venon Cannon 30cm AP4+/AT5+
Lash Whip and Bonesword (bc) EA(+1)MW
Rules:  CommanderFearlessLeaderReinforced ArmourSynapse (2)
Tyranid Hive Tyrant
Tyranid Malefactor
TYPE
AV
SPD
25cm
ARM
4+
CC
4+
FF
5+
Frag Spines 15cm 2× AP5+
Arms (bc) EA(+1)MW
Rules:  Reinforced ArmourTransport
Tyranid Malefactor

May transport two infantry units without Jump Packs or Mounted.

Tyranid Dominatrix
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
5+
Bio-Titan Bio-Cannon 45cm 3× AP4+/AT5+ FxF
Energy Pulse 60cm 3BP MW
and 45cm AA5+ MW
2x Massive Scything Talons (bc) EA(+1)TK
Rules:  Damage Capacity 4CommanderFearlessInvulnerable SaveLeaderRegenerationReinforced ArmourSynapse (2)
Tyranid Dominatrix

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses commander, leader and synapse (2).

Tyranid Harridan
TYPE
WE
SPD
35cm
ARM
5+
CC
5+
FF
5+
Twin Harridan Bio-Cannon 45cm 2× AP4+/AT5+ FxF
Large Scything Talons (bc) EA(+1)MW
Rules:  Damage Capacity 3FearlessReinforced ArmourSkimmerTransport
Tyranid Harridan

May transport four Gargoyles. Critical Hit Effect: The unit takes an extra point of damage.

Tyranid Hierodule Bio-Titan
TYPE
WE
SPD
25cm
ARM
4+
CC
3+
FF
5+
0–1x Bile Launcher 60cm 3BP FwA
0–1x Bio-Titan Bio-Cannon 45cm 3× AP4+/AT5+ FwA
0–1x Cluster Spines 45cm 4BP FwA
0–1x Pyro-Acid Spray 15cm 3BP IC FwA
0–2x Razorclaw (15cm) EA(+2)
or (bc) EA(+1)TK(D3)
2x Massive Scything Talons (bc) EA(+1)TK
Rules:  Damage Capacity 4FearlessInvulnerable SaveRegenerationReinforced Armour
Tyranid Hierodule Bio-Titan

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Armed with two weapons chosen from the following list (only a Razorclaw may be chosen twice): Bile Launcher, Bio-Titan Bio-Cannon, Cluster Spines, Pyro-Acid Spray, Razorclaw. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses another point of damage.

Tyranid Hierophant Bio-Titan
TYPE
WE
SPD
25cm
ARM
4+
CC
3+
FF
5+
0–1x Bile Launcher 60cm 3BP FwA
0–1x Bio-Titan Bio-Cannon 45cm 3× AP4+/AT5+ FwA
0–1x Cluster Spines 45cm 4BP FwA
0–1x Pyro-Acid Spray 15cm 3BP IC FwA
0–2x Razorclaw (15cm) EA(+2)
or (bc) EA(+1)TK(D3)
Ripper Tentacles (bc) EA(+2)FS
2x Gigantic Scything Talons (bc) EA(+1)TK(D3)
Rules:  Damage Capacity 6FearlessInvulnerable SaveRegenerationReinforced Armour
Tyranid Hierophant Bio-Titan

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Armed with two weapons chosen from the following list (only a Razorclaw may be chosen twice): Bile Launcher, Bio-Titan Bio-Cannon, Cluster Spines, Pyro-Acid Spray, Razorclaw. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses another point of damage.

Tyranid Trygon
TYPE
WE
SPD
25cm
ARM
5+
CC
4+
FF
6+
Bio-Electric Field (15cm)
Large Scything Talons (bc) EA(+1)MW
Rules:  Damage Capacity 2FearlessReinforced ArmourTunneler
Tyranid Trygon

Critical Hit Effect: Destroyed.