Adeptus Mechanicus Titan Legion

AMTLApocalypse Missile Launcher
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Apocalypse Missile Launcher60cm3BP
AMTLApocalypse Missile Launcher
AMTLCarapace Landing Pad
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
AMTLCarapace Landing Pad

All weapons with a BP firepower in the formation do not need a line of fire when shooting as part of a sustained fire, advance or double action.

AMTLCarapace Multilasers
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
2x Multilaser30cmAP5+/AT6+/AA5+
AMTLCarapace Multilasers
AMTLClose Combat Weapon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Close Combat Weapon(bc)EA(+3)
AMTLClose Combat Weapon
AMTLCorvus Assault Pod
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: 
AMTLCorvus Assault Pod

May transport ten infantry units without Jump Packs or Mounted.

AMTLGatling Blaster
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gatling Blaster (Mars Pattern)60cm6× AP4+/AT4+
AMTLGatling Blaster
AMTLInferno Gun
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Inferno Gun30cm3BP
AMTLInferno Gun
AMTLLaser Blaster
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Laser Blaster60cm6× AP5+/AT3+
AMTLLaser Blaster
AMTLLaser Burner
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Laser Burner(15cm)
or(bc)EA(+4)
AMTLLaser Burner
Adeptus Mechanicus Titan LegionLegate
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Supreme Commander
Adeptus Mechanicus Titan LegionLegate
AMTLMelta Cannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Melta Cannon30cmMW2+
and(15cm)
AMTLMelta Cannon
AMTLPlasma Blastgun
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Plasma Blastgun45cm2× MW2+
AMTLPlasma Blastgun
AMTLPlasma Cannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Plasma Cannon60cm3× MW2+
AMTLPlasma Cannon
AMTLPlasma Destructor
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Plasma Destructor75cm5× MW2+
AMTLPlasma Destructor
AMTLQuake Cannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
AMTLQuake Cannon
AMTLSacred Icon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: 
AMTLSacred Icon
AMTLSupport Missile
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
AMTLSupport Missile

Can be armed with one of the following: Barrage Missile, Deathstrike Missile, Vortex Missile or Warp Missile. A Warp Missile ignores Imperial Void Shields and Power Fields.

AMTLTurbo-Laser Destructor
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Turbo-Laser Destructor60cm4× AP5+/AT3+
AMTLTurbo-Laser Destructor
AMTLVeteran Princeps
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Leader
AMTLVeteran Princeps
AMTLVolcano Cannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Volcano Cannon90cmMW2+
AMTLVolcano Cannon
AMTLVulcan Mega-Bolter
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Vulcan Mega-Bolter45cm4× AP3+/AT5+
AMTLVulcan Mega-Bolter
AMTLHypaspist
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
5+
AMTLHypaspist
AMTLSecutor
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
Augmentations(bc)
Rules: Commander
AMTLSecutor
AMTLCrusader Robot
TYPE
LV
SPD
25cm
ARM
6+
CC
4+
FF
6+
Heavy Bolter30cmAP5+
Multi-melta15cmMW5+
and(15cm)
Power Fist(bc)
Rules: AutomatonScout
AMTLCrusader Robot
AMTLForge Knight
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
5+
Arc Lance30cmAT4+
Manipulators(bc)EA(+1)MW
Rules: InfiltratorInvulnerable SaveReinforced ArmourWalker
AMTLForge Knight
AMTLImperator Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
3+
Plasma Annihilator90cm4× MW2+SlwFwA
Hellstorm Cannon60cm10BPFwA
Defense Laser90cmMW2+/AA4+
Quake Cannon90cm3BP
4x Battle Cannon75cmAP4+/AT4+
Rules: 
AMTLImperator Class Titan

May transport ten infantry units without Jump Packs or Mounted. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

AMTLReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
Rules: Damage Capacity 64 Void Shields
AMTLReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

AMTLWarhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Rules: Damage Capacity 32 Void Shields
AMTLWarhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

AMTLWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
2x Carapace Weapon Mount-FxF
2x Arm Weapon Mount-WMFwA
Rules: Damage Capacity 8Thick Rear Armour6 Void Shields
AMTLWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

AMTLWarmonger Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
5+
Vengeance Cannon90cm2× MW2+FwA
0–8x Barrage Missile10BPD
0–8x Deathstrike MissileMW2+TK(D6)
0–8x Vortex Missile3BPICTK
0–8x Warp MissileMW2+IndSS
4x Twin Hydra Autocannon45cmAP4+/AT5+/AA5+
Head Gun45cmAP4+/AT4+FxF
Tertitary Arms(15cm)EA(+2)
Rules: Damage Capacity 12FearlessInspiringTransport8 Void Shields
AMTLWarmonger Class Titan

May transport ten infantry units without Jump Packs or Mounted. Armed with any eight of the following: Barrage Missile, Deathstrike Missile, Vortex Missile or Warp Missile. Only one missile may be fired per turn. Warp Missiles ignore Imperial Void Shields and Power Fields. The unit's fire control center allows it to re-roll one failed to-hit roll per turn. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

AMTLLysander Fighter
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
Storm Bolters15cmAP4+/AA5+FxF
Heavy Bolter30cmAP5+/AA6+FxF
AMTLLysander Fighter
AMTLArk Mechanicus Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardmentn/a5BP
0–1x Pin-Point Attacksn/a2× MW2+TK(D3)
AMTLArk Mechanicus Battleship

Armed with either Pin-point Attacks or Orbital Bombardment.

Imperial Navy

Imperial NavyMarauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon45cmAT4+/AA4+FxF
Bomb Racks15cm3BPFxF
2x Twin Heavy Bolter15cmAA5+
Imperial NavyMarauder Bomber
Imperial NavyThunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Underwing Rockets30cmAT4+FxF
Imperial NavyThunderbolt Fighter
Imperial NavyEmperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a8BP
Rules: Slow and Steady
Imperial NavyEmperor Class Battleship
Imperial NavyLunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a3BP
Pin-Point Attackn/aMW2+
Imperial NavyLunar Class Cruiser

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.