Slaves to Darkness

Slaves to DarknessArch-Heretic
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Supreme Commander
Slaves to DarknessArch-Heretic
Slaves to DarknessIcon Bearer
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: 
Slaves to DarknessIcon Bearer
Slaves to DarknessBig Mutants
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
4+
2x Heavy Stubber30cmAP6+
Big Weapons(bc)
Slaves to DarknessBig Mutants

Counts as two units for the purposes of being transported.

Slaves to DarknessBloodletters
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
-
Hellblades(bc)
Rules: 
Slaves to DarknessBloodletters
Slaves to DarknessChaos Hounds
TYPE
INF
SPD
30cm
ARM
6+
CC
4+
FF
-
Slaves to DarknessChaos Hounds
StDChaos Marine Aspiring Champion
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon45cmAP5+/AT6+
Rules: 
StDChaos Marine Aspiring Champion
Slaves to DarknessChaos Spawn
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
-
Horrific Mutations(bc)
Rules: 
Slaves to DarknessChaos Spawn

Counts as two units for the purposes of being transported.

Slaves to DarknessCultists
TYPE
INF
SPD
15cm
ARM
-
CC
5+
FF
6+
Slaves to DarknessCultists
Slaves to DarknessDaemon Prince
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
3+
Warp Blast(15cm)
Possessed Weapon(bc)EA(+2)
Rules: CommanderLeader
Slaves to DarknessDaemon Prince

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Slaves to DarknessDaemonettes
TYPE
INF
SPD
20cm
ARM
4+
CC
3+
FF
-
Rules: FS
Slaves to DarknessDaemonettes
Slaves to DarknessDaemonic Beasts
TYPE
INF
SPD
20cm
ARM
4+
CC
3+
FF
-
Rules: 
Slaves to DarknessDaemonic Beasts
Slaves to DarknessDemagogue
TYPE
INF
SPD
15cm
ARM
6+
CC
5+
FF
5+
Arcane Powers30cmMW6+
Daemon Weapon(bc)
Rules: Augmented Summoning (+2D3)
Slaves to DarknessDemagogue
Slaves to DarknessFlamers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
3+
Flames of Tzeentch(15cm)
Rules: 
Slaves to DarknessFlamers
Slaves to DarknessMutants
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Firearms(15cm)
Slaves to DarknessMutants
Slaves to DarknessPlague Zombies
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
Rules: Teleport
Slaves to DarknessPlague Zombies
Slaves to DarknessPlaguebearers
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
6+
Plague of Flies(15cm)
Rules: 
Slaves to DarknessPlaguebearers
Slaves to DarknessLand Transporter
TYPE
LV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Heavy Weapons30cmAP6+/AT6+
Rules: 
Slaves to DarknessLand Transporter

May transport two infantry units without Jump Packs or Mounted.

Slaves to DarknessTechnical
TYPE
LV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Anti-aircraft Cannon30cmAP6+/AT6+/AA6+
Slaves to DarknessTechnical
Slaves to DarknessContagion Tower
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
5+
Plague Catapult45cm1BPInd
Vomit Cannon30cmAP4+/AT6+
Rules: 
Slaves to DarknessContagion Tower
StDDaemon Assault Engine
TYPE
AV
SPD
25cm
ARM
4+
CC
3+
FF
5+
Blood Cannon30cm2× AP4+/AT5+
Daemon Blades(bc)EA(+D3)
Rules: 
StDDaemon Assault Engine
Slaves to DarknessDaemon Knight
TYPE
AV
SPD
30cm
ARM
4+
CC
5+
FF
4+
Rules: Scout
Slaves to DarknessDaemon Knight
Slaves to DarknessDefiler
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
3+
Reaper Autocannon30cmAP4+/AT6+
Twin Heavy Flamer15cmAP3+
Battle Claws(bc)
Rules: Infiltrator
Slaves to DarknessDefiler
Slaves to DarknessHellfire Cannon
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
4+
Hellfire Cannon75cmMW4+
Rules: 
Slaves to DarknessHellfire Cannon
Slaves to DarknessSilver Tower
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Arcane Cannons45cm3× AP4+/AT4+
Beam of Power60cmMW5+
Rules: Skimmer
Slaves to DarknessSilver Tower
Slaves to DarknessBloodthirster
TYPE
WE
SPD
30cm
ARM
4+
CC
3+
FF
-
Axe of Khorne(bc)TK
Rules: 
Slaves to DarknessBloodthirster

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to DarknessChaos Altar
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Arcane Technology45cmD3× AP4+/AT4+/AA4+
Rules: Augmented Summoning (+2)
Slaves to DarknessChaos Altar

A Chaos Altar may be wheeled, the unit gains a move of 25cm while its armour value is reduced to 5+. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a macro-weapon hit on a roll of 6+.

Slaves to DarknessGreat Unclean One
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Stream of Corruption15cm3BP
and(15cm)
Nurgling Swarm(bc)
Rules: Damage Capacity 4
Slaves to DarknessGreat Unclean One

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to DarknessKeeper of Secrets
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
4+
Gaze of Slaanesh30cm3× MW4+
and(15cm)FS
Lash of Torment(bc)FS
Rules: 
Slaves to DarknessKeeper of Secrets

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to DarknessLord of Battles
TYPE
WE
SPD
25cm
ARM
4+
CC
2+
FF
4+
Chain Fist(bc)EA(+3)
Death Storm45cm4× AP4+/AT4+
Rules: Thick Rear Armour
Slaves to DarknessLord of Battles

Critical Hit Effect: Move the unit 3D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 4+.

Slaves to DarknessLord of Change
TYPE
WE
SPD
30cm
ARM
4+
CC
5+
FF
3+
Withering Gaze45cm2× MW3+
and(15cm)
Bedlam Staff(bc)MW
Rules: Daemonic FocusExpendableInspiringJump Packs
Slaves to DarknessLord of Change

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to DarknessPlague Tower
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Plague Mortar60cmD3+3BPDFxF
Rot Cannon90cmAP3+/AT5+FxF
Rules: Damage Capacity 6Transport
Slaves to DarknessPlague Tower

May transport sixteen Great Unclean Ones or infantry units without Jump Packs or Mounted; Great Unclean Ones count as two units each. Critical Hit Effect: The unit takes a point of damage and D3 units of the player’s choice that are being transported are destroyed.

Slaves to DarknessQuestor Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
5+
FF
3+
2x Castigator Cannon45cm3× AP3+/AT5+
Rules: 
Slaves to DarknessQuestor Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 6+.

Slaves to DarknessSubjugator Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
3+
FF
5+
2x Battle Cannon75cmAP4+/AT4+
2x Hellblades(bc)EA(+1)TK(D3)
Rules: Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Slaves to DarknessSubjugator Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 6+.

Slaves to DarknessDoomwing
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
Rules: 
Slaves to DarknessDoomwing
Slaves to DarknessFirelord
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Flame Cannon15cm2× AP4+/AT5+/AA6+FxF
Twin Lascannon45cmAT4+/AA4+FxF
Firestorm Bombs15cmD3BPICFxF
Rules: Invulnerable Save
Slaves to DarknessFirelord

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.