Red Corsair

Red CorsairChampion of Chaos
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Daemon Artifact(bc)FS
Daemon Bolt(15cm)FS
Rules: Augmented Summoning (+2D3)
Red CorsairChampion of Chaos

A Champion of Chaos added to a formation that belongs to Khorne, Nurgle or Chaos Undivided has a Daemon Artifact weapon. A Champion of Chaos added to a formation that belongs to Slaanesh or Tzeentch has a Daemon Bolt weapon. A unit with this character may be sacrificed (removed from play without its formation receiving a Blast marker) before rolling for summoning points. This changes its Augmented Summoning from (+2D3) to (+6), and a Greater Daemon must be summoned. Place the Greater Daemon within 10cm of the point where the sacrificed unit was removed.

Red CorsairChaos Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Daemon Weapon(bc)
Rules: 
Red CorsairChaos Lord
Red CorsairChaos Warlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Supreme Commander
Red CorsairChaos Warlord
Red CorsairIcon Bearer
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: 
Red CorsairIcon Bearer
Red CorsairSorcerer Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Warp Bolt(15cm)
Rules: CommanderLeader
Red CorsairSorcerer Lord
Red CorsairBerzerkers
TYPE
INF
SPD
15cm
ARM
4+
CC
2+
FF
5+
Rules: 
Red CorsairBerzerkers
Red CorsairChaos Space Marine Bikes
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters(15cm)
Rules: Mounted
Red CorsairChaos Space Marine Bikes
Red CorsairChaos Space Marine Chosen
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Rules: Scout
Red CorsairChaos Space Marine Chosen
RCChaos Space Marine Terminators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
Power Weapons(bc)
Rules: 
RCChaos Space Marine Terminators
Red CorsairChaos Space Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Red CorsairChaos Space Marines
Red CorsairDaemon Prince
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
3+
Warp Blast(15cm)
Possessed Weapon(bc)
Rules: 
Red CorsairDaemon Prince

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Red CorsairHavocs
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Autocannon45cmAP5+/AT6+
Red CorsairHavocs
Red CorsairMinor Daemons
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
-
Fangs(bc)
Rules: Expendable
Red CorsairMinor Daemons
Red CorsairNoise Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
3+
Blastmaster30cmAP5+/AT6+D
Rules: 
Red CorsairNoise Marines
Red CorsairObliterators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
2+
3x Body Weapons45cmAP5+/AT5+/AA6+
Rules: Teleport
Red CorsairObliterators
Red CorsairPlague Marines
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
4+
Rules: 
Red CorsairPlague Marines
Red CorsairRaptors
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
4+
Bolt Pistols(15cm)
Rules: Jump Packs
Red CorsairRaptors
Red CorsairThousand Sons
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
Bolters(15cm)
Rules: 
Red CorsairThousand Sons
Red CorsairBlight Drone
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
4+
Maw Cannon30cmAP3+/AT5+
Reaper Autocannon30cmAP4+/AT6+
Rules: Skimmer
Red CorsairBlight Drone
Red CorsairBlood Slaughterer
TYPE
AV
SPD
15cm
ARM
3+
CC
3+
FF
-
Cleavers(bc)EA(+2)
Rules: 
Red CorsairBlood Slaughterer
Red CorsairChaos Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Twin Autocannon45cmAP4+/AT5+
Power Fist(bc)
Rules: 
Red CorsairChaos Dreadnought
Red CorsairChaos Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Twin Heavy Bolter30cmAP4+
Rules: Thick Rear Armour
Red CorsairChaos Land Raider

May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units (except Daemon Princes) without Jump Packs or Mounted.

Red CorsairChaos Predator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Twin Lascannon45cmAT4+
2x Heavy Bolter30cmAP5+
Red CorsairChaos Predator
Red CorsairChaos Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Combi-Bolter(15cm)
Rules: 
Red CorsairChaos Rhino

May transport two infantry units (except Chaos Space Marine Terminators, Daemon Princes and Obliterators) without Jump Packs or Mounted.

Red CorsairChaos Vindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Rules: 
Red CorsairChaos Vindicator
Red CorsairDaemon Knight
TYPE
AV
SPD
30cm
ARM
4+
CC
5+
FF
4+
Castigator Cannon45cm3× AP3+/AT5+
Rules: 
Red CorsairDaemon Knight
Red CorsairDefiler
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
3+
Twin Heavy Flamer15cmAP3+
Battle Claws(bc)
Rules: 
Red CorsairDefiler
Red CorsairHunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer60cmAT4+/AA4+
Red CorsairHunter
Red CorsairSilver Tower
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Arcane Cannons45cm3× AP4+/AT4+
Beam of Power60cmMW5+
Rules: 
Red CorsairSilver Tower
Red CorsairBrass Scorpion
TYPE
WE
SPD
20cm
ARM
5+
CC
3+
FF
3+
Scorpion Cannon30cm2× AP3+/AT5+
2x Hellmaw Cannon15cmAP4+IC
Demolisher30cmAP3+/AT4+
Rules: Damage Capacity 2Infiltrator
Red CorsairBrass Scorpion

Critical Hit Effect: Destroyed.

Red CorsairGreater Daemon
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
-
2x Claws(bc)EA(+1)
Rules: Damage Capacity 3Daemonic FocusFearlessInspiringInvulnerable SaveReinforced ArmourWalker
Red CorsairGreater Daemon

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Red CorsairChaos Thunderhawk
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+FxF
2x Twin Heavy Bolter30cmAP4+/AA5+FxF
Twin Heavy Bolter15cmAP4+/AA5+Right
Rules: 
Red CorsairChaos Thunderhawk

May transport eight infantry units or Chaos Dreadnoughts; Chaos Space Marine Terminators, Chaos Dreadnoughts and Obliterators count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed. Counts as a Thunderhawk Gunship for the purposes of being transported.

Red CorsairHarbinger
TYPE
AC/WE
SPD
B
ARM
5+
CC
n/a
FF
n/a
Reaper Autocannon30cmAP4+/AT6+/AA5+FxF
Incendiary Bombs15cm6BPFxF
Rules: Damage Capacity 4
Red CorsairHarbinger

Critical Hit Effect: The unit is destroyed.

Red CorsairHell Blade
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
2x Reaper Autocannon15cmAP4+/AT6+/AA5+FxF
Red CorsairHell Blade
Red CorsairHell Talon
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Bombs15cm2BPFxF
Twin Lascannon30cmAT4+/AA4+FxF
Havoc Launcher45cmAP5+/AT6+FxF
Red CorsairHell Talon
Red CorsairBattle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a14BPMW
Rules: Slow and Steady
Red CorsairBattle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Red CorsairStrike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a5BP
Rules: 
Red CorsairStrike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Red CorsairChaos Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind15cmAP5+/AT5+
Rules: PlanetfallTransport
Red CorsairChaos Drop Pod

May transport one formation of only the following units: Berzerkers, Chaos Dreadnoughts, Chaos Space Marine Chosen, Chaos Space Marines, Daemon Prince, Havocs, Noise Marines, Plague Marines, Thousand Sons. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked. Counts as a Drop Pod for the purposes of being transported.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.