Eldar

EldarAutarch
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Autarch Ranged Weapon(15cm)
Autarch Close Combat Weapon(bc)
Rules: Supreme Commander
EldarAutarch
EldarCourt of the Young King
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Ancient Weapons(bc)EA(+1)MW
EldarCourt of the Young King
EldarExarch
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Exarch Ranged Weapon(15cm)
0–1x Exarch Close Combat Weapon(bc)
Rules: 
EldarExarch

Exarchs added to units of Dire Avengers, Howling Banshees, Shining Spears or Striking Scorpions have an Exarch Close Combat weapon. Exarchs added to a unit of Dark Reapers, Fire Dragons, Swooping Hawks or Warp Spiders have an Exarch Ranged Weapon.

EldarDark Reapers
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
3+
Reaper Missile Launchers45cm2× AP5+
EldarDark Reapers
EldarDire Avengers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Shuriken Catapults(15cm)
EldarDire Avengers
EldarFarseer
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Witch Blades(bc)
Rules: 
EldarFarseer
EldarFire Dragons
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Fusion Guns15cmMW5+
and(15cm)
EldarFire Dragons
EldarGuardians
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
4+
Shuriken Catapults(15cm)
EldarGuardians
EldarHeavy Weapon Platform
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
EldarHeavy Weapon Platform
EldarHowling Banshees
TYPE
INF
SPD
15cm
ARM
5+
CC
2+
FF
5+
Banshee Masks(bc)FS
Rules: 
EldarHowling Banshees
EldarJetbikes
TYPE
INF
SPD
35cm
ARM
5+
CC
6+
FF
4+
Rules: 
EldarJetbikes
EldarRangers
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
5+
Long Rifles30cmAP5+
Rules: S
EldarRangers
EldarShining Spears
TYPE
INF
SPD
35cm
ARM
4+
CC
4+
FF
5+
Twin Shuriken Catapults(15cm)
Power Lances(bc)
Rules: Mounted
EldarShining Spears
EldarStriking Scorpions
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Shuriken Pistols(15cm)
Mandiblasters(bc)
EldarStriking Scorpions
EldarSupport Weapon Platform
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
D-Cannon30cmMW5+
EldarSupport Weapon Platform
EldarSwooping Hawks
TYPE
INF
SPD
35cm
ARM
5+
CC
5+
FF
4+
Lasblasters(15cm)
Rules: Teleport
EldarSwooping Hawks
EldarWarp Spiders
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
Death Spinners(15cm)
Rules: FSInfiltrator
EldarWarp Spiders
EldarWraithguard
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Wraithcannons15cm2× MW5+
and(15cm)
Rules: 
EldarWraithguard
EldarVyper
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Rules: 
EldarVyper
EldarWar Walker
TYPE
LV
SPD
20cm
ARM
6+
CC
5+
FF
5+
Rules: Scout
EldarWar Walker
EldarFalcon
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Rules: 
EldarFalcon

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

EldarFire Prism
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Prism Cannon60cmAP4+/AT2+
Rules: 
EldarFire Prism
EldarFirestorm
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Firestorm Battery45cm2× AP5+/AT5+/AA4+
Rules: 
EldarFirestorm

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

EldarNight Spinner
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Night Spinner45cm1BP
Rules: 
EldarNight Spinner

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

EldarWave Serpent
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Twin Shuriken Cannon30cmAP4+
Rules: 
EldarWave Serpent

May transport one Wraithguard unit or two infantry units (except Support Weapon Platforms) without Jump Packs or Mounted; Wraithguard count as two units each.

EldarWraithlord
TYPE
AV
SPD
15cm
ARM
4+
CC
3+
FF
4+
Bright Lance30cmAT5+
Power Fists(bc)
Rules: 
EldarWraithlord
EldarAvatar
TYPE
WE
SPD
15cm
ARM
3+
CC
2+
FF
4+
Wailing Doom30cmMW5+
and(bc)
Rules: CommanderInvulnerable Save
EldarAvatar

Critical Hit Effect: The unit is destroyed. All Eldar formations with a unit with a line of fire to the Avatar receive a Blast marker.

EldarCobra
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Cobra D-Cannon30cm3BPFxF
or30cmMW3+TK(D6)FxF
Rules: 
EldarCobra

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

EldarPhantom Titan
TYPE
WE
SPD
25cm
ARM
5+
CC
3+
FF
3+
Rules: 
EldarPhantom Titan

Armed with either two Titan Pulsars, or a Titan Pulsar and Power Fist. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits cause an extra point of damage.

EldarRevenant Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
4+
FF
4+
2x Revenant Pulse Laser45cm2× MW3+
2x Eldar Missile Launcher45cmAP5+/AT6+/AA6+
Rules: Jump Packs
EldarRevenant Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits destroy the unit.

EldarScorpion
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Scorpion Twin Pulsar75cm2× MW2+
Shuriken Cannon30cmAP5+
Rules: 
EldarScorpion

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

EldarStorm Serpent
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
4+
Storm Serpent Pulse Laser45cm2× AT3+
Scatter Laser30cmAP5+/AT5+
Rules: Webway Portal
EldarStorm Serpent

Only formations consisting completely of infantry units, light vehicle units or armoured vehicles units with the walker ability may use the Storm Serpent’s Webway Portal to enter play. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

EldarVoid Spinner
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Void Spinner Array60cm3BPDInd
Rules: Damage Capacity 3Reinforced ArmourSkimmer
EldarVoid Spinner

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

EldarWarlock Titan
TYPE
WE
SPD
25cm
ARM
5+
CC
3+
FF
3+
Psychic Lance30cm3BPIC
and(15cm)EA(+2)TK(D3)
0–1x Titan Pulsar75cm2× MW2+TK
0–1x Titan Power Fist30cm6× AP4+/AT4+
and(15cm)EA(+3)
or(bc)
2x Twin Eldar Missile Launcher45cmAP4+/AT5+/AA5+
Rules: Damage Capacity 6FarsightFearlessHolofieldInspiringLeaderWalker
EldarWarlock Titan

Armed with a Psychic Lance, and either a Titan Pulsar or Power Fist. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits cause an extra point of damage.

EldarNightwing Interceptor
TYPE
AC
SPD
F
ARM
4+
CC
n/a
FF
n/a
Twin Bright Lance30cmAT4+/AA5+LFxF
EldarNightwing Interceptor
EldarPhoenix Bomber
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Twin Shuriken Cannon30cmAP4+/AA5+FxF
Night Spinner15cm1BPFxF
Rules: 
EldarPhoenix Bomber
EldarVampire Raider
TYPE
AC/WE
SPD
B
ARM
5+
CC
6+
FF
4+
2x Pulse Laser45cm2× AT4+FxF
Scatter Laser30cmAP5+/AT5+/AA5+FxF
Rules: Damage Capacity 2Planetfall
EldarVampire Raider

May transport eight infantry units without Mounted. Wraithguard count as two units each. Critical Hit Effect: The unit and all units on board are destroyed.

EldarDragonship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardmentn/a8BP
0–1x Pin-Point Attacksn/a2× MW2+
Rules: Transport
EldarDragonship

May transport twelve Vampire Raiders and the units being carried on them. Armed with either an Orbital Bombardment or Pin-Point Attacks.

EldarWraithship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardmentn/a4BP
0–1x Pin-Point Attackn/aMW2+
EldarWraithship

Armed with either an Orbital Bombardment or Pin-Point Attack.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.