Saim-Hann Eldar

Saim-Hann EldarExarch
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Exarch Ranged Weapon(15cm)EA(+1)
0–1x Exarch Close Combat Weapon(bc)EA(+1)
Rules: Inspiring
Saim-Hann EldarExarch

Exarchs added to units of Dire Avengers, Howling Banshees, Shining Spears or Striking Scorpions have an Exarch Close Combat weapon. Exarchs added to a unit of Dark Reapers, Fire Dragons, Swooping Hawks or Warp Spiders have an Exarch Ranged Weapon.

Saim-Hann EldarFarseer
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Witch Blades(bc)EA(+1)MW
Rules: CommanderFarsightInvulnerable Save
Saim-Hann EldarFarseer
Saim-Hann EldarWild Rider Chieftain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Autarch Ranged Weapon(15cm)EA(+1)
Autarch Close Combat Weapon(bc)EA(+1)MW
Rules: Supreme Commander
Saim-Hann EldarWild Rider Chieftain
Saim-Hann EldarDark Reapers
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
3+
Reaper Missile Launchers45cm2× AP5+
Saim-Hann EldarDark Reapers
Saim-Hann EldarDire Avengers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Shuriken Catapults(15cm)EA(+1)
Saim-Hann EldarDire Avengers
Saim-Hann EldarFire Dragons
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Fusion Guns15cmMW5+
and(15cm)MW
Saim-Hann EldarFire Dragons
Saim-Hann EldarGuardians
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
4+
Shuriken Catapults(15cm)
Saim-Hann EldarGuardians
Saim-Hann EldarHeavy Weapon Platform
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Scatter Laser30cmAP5+/AT5+
Saim-Hann EldarHeavy Weapon Platform
Saim-Hann EldarHowling Banshees
TYPE
INF
SPD
15cm
ARM
5+
CC
2+
FF
5+
Shuriken Pistols(15cm)
Banshee Masks(bc)FS
Rules: Infiltrator
Saim-Hann EldarHowling Banshees
Saim-Hann EldarSaim-Hann Jetbikes
TYPE
INF
SPD
35cm
ARM
5+
CC
6+
FF
4+
Twin Shuriken Catapults(15cm)
Rules: Invulnerable SaveMountedSkimmer
Saim-Hann EldarSaim-Hann Jetbikes
Saim-Hann EldarShining Spears
TYPE
INF
SPD
35cm
ARM
4+
CC
4+
FF
5+
Twin Shuriken Catapults(15cm)
Power Lances(bc)L
Rules: MountedSkimmer
Saim-Hann EldarShining Spears
Saim-Hann EldarStriking Scorpions
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Shuriken Pistols(15cm)
Mandiblasters(bc)EA(+1)
Saim-Hann EldarStriking Scorpions
Saim-Hann EldarSwooping Hawks
TYPE
INF
SPD
35cm
ARM
5+
CC
5+
FF
4+
Lasblasters(15cm)
Rules: Jump PacksScoutTeleport
Saim-Hann EldarSwooping Hawks
Saim-Hann EldarWarp Spiders
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
Death Spinners(15cm)
Rules: FSInfiltratorJump Packs
Saim-Hann EldarWarp Spiders
Saim-Hann EldarWild Riders
TYPE
INF
SPD
35cm
ARM
5+
CC
5+
FF
4+
Twin Shuriken Catapults(15cm)
Close Combat Weapons(bc)EA(+1)
Rules: Invulnerable SaveMountedSkimmer
Saim-Hann EldarWild Riders
Saim-Hann EldarWraithguard
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Wraithcannons15cm2× MW5+
and(15cm)EA(+1)MW
Rules: FearlessReinforced Armour
Saim-Hann EldarWraithguard
Saim-Hann EldarHornet
TYPE
LV
SPD
40cm
ARM
4+
CC
6+
FF
5+
Twin Hornet Pulse Laser30cm2× AT4+
Rules: ScoutSkimmer
Saim-Hann EldarHornet
Saim-Hann EldarSaim-Hann Vyper
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Scatter Laser30cmAP5+/AT5+
Rules: Invulnerable SaveSkimmer
Saim-Hann EldarSaim-Hann Vyper
Saim-Hann EldarFalcon
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Pulse Laser45cm2× AT4+
Scatter Laser30cmAP5+/AT5+
Rules: SkimmerTransport
Saim-Hann EldarFalcon

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Saim-Hann EldarFire Prism
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Prism Cannon60cmAP4+/AT2+L
Rules: Skimmer
Saim-Hann EldarFire Prism
Saim-Hann EldarFirestorm
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Firestorm Battery45cm2× AP5+/AT5+/AA4+
Rules: SkimmerTransport
Saim-Hann EldarFirestorm

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Saim-Hann EldarNight Spinner
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Night Spinner45cm1BPDInd
Rules: SkimmerTransport
Saim-Hann EldarNight Spinner

May transport one infantry unit (except Support Weapon Platforms and Wraithguard) without Jump Packs or Mounted.

Saim-Hann EldarWave Serpent
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Twin Shuriken Cannon30cmAP4+
Rules: Reinforced ArmourSkimmerTransport
Saim-Hann EldarWave Serpent

May transport one Wraithguard unit or two infantry units (except Support Weapon Platforms) without Jump Packs or Mounted; Wraithguard count as two units each.

Saim-Hann EldarAvatar
TYPE
WE
SPD
15cm
ARM
3+
CC
2+
FF
4+
Wailing Doom30cmMW5+
and(bc)EA(+1)MW
Rules: CommanderDamage Capacity 3FearlessInspiringInvulnerable SaveWalker
Saim-Hann EldarAvatar

Critical Hit Effect: The unit is destroyed. All Eldar formations with a unit with a line of fire to the Avatar receive a Blast marker.

Saim-Hann EldarCobra
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Cobra D-Cannon30cm3BPICMWFxF
or30cmMW3+TK(D6)FxF
Eldar Missile Launcher45cmAP5+/AT6+/AA6+
Shuriken Cannon30cmAP5+
Rules: Damage Capacity 3Reinforced ArmourSkimmer
Saim-Hann EldarCobra

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Saim-Hann EldarRevenant Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
4+
FF
4+
2x Revenant Pulse Laser45cm2× MW3+
2x Eldar Missile Launcher45cmAP5+/AT6+/AA6+
Rules: Damage Capacity 3FearlessHolofieldJump PacksWalker
Saim-Hann EldarRevenant Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit loses the Holofield ability save for the rest of the game. Subsequent critical hits destroy the unit.

Saim-Hann EldarScorpion
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
5+
Scorpion Twin Pulsar75cm2× MW2+
Shuriken Cannon30cmAP5+
Rules: Damage Capacity 3Reinforced ArmourSkimmer
Saim-Hann EldarScorpion

Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Saim-Hann EldarStorm Serpent
TYPE
WE
SPD
25cm
ARM
5+
CC
6+
FF
4+
Storm Serpent Pulse Laser45cm2× AT3+
Scatter Laser30cmAP5+/AT5+
Rules: Damage Capacity 3Reinforced ArmourSkimmerWebway Portal
Saim-Hann EldarStorm Serpent

Only formations consisting completely of infantry units, light vehicle units or armoured vehicles units with the walker ability may use the Storm Serpent’s Webway Portal to enter play. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Saim-Hann EldarNightwing Interceptor
TYPE
AC
SPD
F
ARM
4+
CC
n/a
FF
n/a
Twin Shuriken Cannon30cmAP4+/AA5+FxF
Twin Bright Lance30cmAT4+/AA5+LFxF
Saim-Hann EldarNightwing Interceptor
Saim-Hann EldarPhoenix Bomber
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Twin Shuriken Cannon30cmAP4+/AA5+FxF
Pulse Laser45cm2× AT4+FxF
Night Spinner15cm1BPDFxF
Rules: Reinforced Armour
Saim-Hann EldarPhoenix Bomber
Saim-Hann EldarVampire Hunter
TYPE
AC/WE
SPD
B
ARM
5+
CC
n/a
FF
n/a
Vampire Hunter Twin Pulsar30cm2× MW2+FxF
Scatter Laser30cmAP5+/AT5+/AA5+FxF
Twin Eldar Missile Launcher45cmAP4+/AT5+/AA5+FxF
Rules: Damage Capacity 2Reinforced Armour
Saim-Hann EldarVampire Hunter

Critical Hit Effect: The unit is destroyed.

Saim-Hann EldarDragonship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardmentn/a8BPMW
0–1x Pin-Point Attacksn/a2× MW2+TK(D3)
Rules: Transport
Saim-Hann EldarDragonship

May transport twelve Vampire Raiders and the units being carried on them. Armed with either an Orbital Bombardment or Pin-Point Attacks.

Saim-Hann EldarWraithship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Orbital Bombardmentn/a4BPMW
0–1x Pin-Point Attackn/aMW2+TK(D3)
Saim-Hann EldarWraithship

Armed with either an Orbital Bombardment or Pin-Point Attack.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.