Imperial Guard

Imperial GuardCommissar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: FearlessInspiringLeader
Imperial GuardCommissar
Imperial GuardCommander
TYPE
INF
SPD
15cm
ARM
6+
CC
5+
FF
5+
Autocannon45cmAP5+/AT6+
Rules: Commander
Imperial GuardCommander
Imperial GuardInfantry
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Autocannon45cmAP5+/AT6+
Lasguns(15cm)
Imperial GuardInfantry

One unit in every two has an Autocannon.

Imperial GuardOgryns
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
5+
Ripper Guns(15cm)
Ogryn Combat Weapons(bc)EA(+1)MW
Imperial GuardOgryns

Counts as two units each for the purposes of being transported.

Imperial GuardRough Riders
TYPE
INF
SPD
20cm
ARM
6+
CC
4+
FF
6+
Laspistols(15cm)
Power Lances(bc)EA(+1)FS
Rules: InfiltratorMountedScout
Imperial GuardRough Riders
Imperial GuardSnipers
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Sniper Rifles30cmAP5+
Rules: ScoutS
Imperial GuardSnipers
Imperial GuardStorm Troopers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Plasma Guns15cmAP5+/AT5+
Rules: Scout
Imperial GuardStorm Troopers
Imperial GuardSupport Squad
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
4+
2x Autocannon45cmAP5+/AT6+
Imperial GuardSupport Squad
Imperial GuardSupreme Commander
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Autocannon45cmAP5+/AT6+
Power Weapon(bc)EA(+1)MW
Rules: Supreme Commander
Imperial GuardSupreme Commander
Imperial GuardSentinel
TYPE
LV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
Rules: ScoutWalker
Imperial GuardSentinel
Imperial GuardBasilisk
TYPE
AV
SPD
20cm
ARM
5+
CC
6+
FF
5+
Earthshaker120cmAP4+/AT4+
or120cm1BPInd
Heavy Bolter30cmAP5+
Imperial GuardBasilisk
Imperial GuardBombard
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Siege Mortar45cm2BPICInd
Heavy Bolter30cmAP5+
Imperial GuardBombard
Imperial GuardChimera
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
Heavy Bolter30cmAP5+
Rules: Transport
Imperial GuardChimera

May transport two infantry units without Jump Packs or Mounted.

Imperial GuardDeathstrike
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Deathstrike MissileMW2+IndSSTK(D6)
Heavy Bolter30cmAP5+
Imperial GuardDeathstrike
Imperial GuardGriffon
TYPE
AV
SPD
30cm
ARM
6+
CC
6+
FF
5+
Heavy Mortar30cm1BPInd
Heavy Bolter30cmAP5+
Imperial GuardGriffon
Imperial GuardHellhound
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Inferno Cannon30cmAP3+IC
Heavy Bolter30cmAP5+
Imperial GuardHellhound
Imperial GuardHydra
TYPE
AV
SPD
30cm
ARM
6+
CC
6+
FF
5+
2x Twin Hydra Autocannon45cmAP4+/AT5+/AA5+
Heavy Bolter30cmAP5+
Imperial GuardHydra
Imperial GuardLeman Russ
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+
Lascannon45cmAT5+
2x Heavy Bolter30cmAP5+
Rules: Reinforced Armour
Imperial GuardLeman Russ
Imperial GuardLeman Russ Demolisher
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
3+
Demolisher30cmAP3+/AT4+IC
Lascannon45cmAT5+
2x Plasma Cannon30cmAP5+/AT5+
Rules: Reinforced Armour
Imperial GuardLeman Russ Demolisher
Imperial GuardLeman Russ Vanquisher
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Vanquisher75cmAP4+/AT2+
Lascannon45cmAT5+
2x Heavy Bolter30cmAP5+
Rules: Reinforced Armour
Imperial GuardLeman Russ Vanquisher
Imperial GuardManticore
TYPE
AV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Rocket Launcher150cm2BPDIndSlw
Heavy Bolter30cmAP5+
Imperial GuardManticore
Imperial GuardValkyrie
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
2x Heavy Bolter30cmAP5+
2x Rocket Pod30cm1BPDSS
Rules: ScoutSkimmerTransport
Imperial GuardValkyrie

May transport two infantry units without Jump Packs or Mounted.

Imperial GuardVulture
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Heavy Bolter30cmAP5+
Twin Autocannon45cmAP4+/AT5+
2x Hellstrike120cmAT2+SS
Rules: ScoutSkimmer
Imperial GuardVulture
Imperial GuardBaneblade
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
4+
Baneblade Battle Cannon75cm2× AP3+/AT3+
Autocannon45cmAP5+/AT6+
Demolisher30cmAP3+/AT4+ICFxF
2x Lascannon45cmAT5+
3x Twin Heavy Bolter30cmAP4+
Rules: Damage Capacity 3Reinforced Armour
Imperial GuardBaneblade

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial GuardShadowsword
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
5+
Volcano Cannon90cmMW2+TK(D3)FxF
2x Heavy Bolter30cmAP5+
Rules: Damage Capacity 3Reinforced Armour
Imperial GuardShadowsword

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial Navy

Imperial NavyMarauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon45cmAT4+/AA4+FxF
Bomb Racks15cm3BPFxF
2x Twin Heavy Bolter15cmAA5+
Imperial NavyMarauder Bomber
Imperial NavyThunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser30cmAP5+/AT6+/AA5+FxF
Underwing Rockets30cmAT4+FxF
Storm Bolters15cmAP4+/AA5+FxF
Imperial NavyThunderbolt Fighter
Imperial NavyEmperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a8BPMW
Rules: Slow and Steady
Imperial NavyEmperor Class Battleship
Imperial NavyLunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a3BPMW
Pin-Point Attackn/aMW2+TK(D3)
Imperial NavyLunar Class Cruiser

Titan Legion

Titan LegionReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FwA
Rocket Launcher60cm3BPFxF
Rules: Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan LegionReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan LegionWarhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun45cm2× MW2+SlwFwA
Vulcan Mega-Bolter45cm4× AP3+/AT5+FwA
Rules: Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan LegionWarhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan LegionWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon90cmMW2+TK(D3)FwA
Gatling Blaster60cm4× AP4+/AT4+FwA
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FxF
Rules: Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan LegionWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.