Ordo Xenos

Ordo XenosCaptain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: CommanderInvulnerable SaveLeader
Ordo XenosCaptain
Ordo XenosChaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: InspiringInvulnerable SaveLeader
Ordo XenosChaplain
Ordo XenosCommissar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: FearlessInspiringLeader
Ordo XenosCommissar
Ordo XenosLibrarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveLeader
Ordo XenosLibrarian
Ordo XenosOrdo Xenos Inquisitor Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite(15cm)EA(+1)MW
Power Weapon(bc)EA(+1)MW
Rules: FearlessInvulnerable SaveReinforced ArmourS
Ordo XenosOrdo Xenos Inquisitor Lord
Ordo XenosSupreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveSupreme Commander
Ordo XenosSupreme Commander
Ordo XenosDeathwatch Assault
TYPE
INF
SPD
30cm
ARM
4+
CC
4+
FF
5+
Bolt Pistols(15cm)
Power Weapons(bc)EA(+1)MW
Rules: Jump Packs
Ordo XenosDeathwatch Assault
Ordo XenosDeathwatch Bike
TYPE
INF
SPD
35cm
ARM
4+
CC
4+
FF
4+
Twin Bolters(15cm)
Power Weapons(bc)EA(+1)MW
Rules: Mounted
Ordo XenosDeathwatch Bike
Ordo XenosDeathwatch Scout
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
4+
Stalker Pattern Bolters30cmAP4+DS
and(15cm)S
Rules: InfiltratorScout
Ordo XenosDeathwatch Scout
Ordo XenosDeathwatch Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Cyclone Missile Launcher45cmAP5+/AT6+
Power Weapons(bc)EA(+1)MW
Rules: Reinforced ArmourTeleportThick Rear Armour
Ordo XenosDeathwatch Terminator
Ordo XenosDeathwatch Veteran
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
4+
Hellfire Heavy Bolter30cmAP4+
and(15cm)EA(+1)
Ordo XenosDeathwatch Veteran
Ordo XenosInfantry
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
5+
Autocannon45cmAP5+/AT6+
Lasguns(15cm)
Ordo XenosInfantry

One unit in every two has an Autocannon.

OXInquisitorial Storm Troopers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
4+
Plasma Guns15cmAP5+/AT5+
OXInquisitorial Storm Troopers
Ordo XenosOrdo Xenos Inquisitor
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
4+
Rules: Commander
Ordo XenosOrdo Xenos Inquisitor
Ordo XenosRough Riders
TYPE
INF
SPD
20cm
ARM
6+
CC
4+
FF
6+
Laspistols(15cm)
Power Lances(bc)EA(+1)FS
Rules: InfiltratorMountedScout
Ordo XenosRough Riders
Ordo XenosLand Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Ordo XenosLand Speeder Tornado
Ordo XenosLand Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile45cmAP3+/AT5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Ordo XenosLand Speeder Typhoon
Ordo XenosSentinel
TYPE
LV
SPD
20cm
ARM
6+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
Rules: ScoutWalker
Ordo XenosSentinel
Ordo XenosCorvus Blackstar
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
3+
Twin Assault Cannon30cmAP4+/AT4+
Twin Blackstar Rocket Launcher30cmAP3+IC
or30cmAT4+
Rules: PlanetfallReinforced ArmourSkimmerTransport
Ordo XenosCorvus Blackstar

May transport two infantry units. Terminator units and units with Mounted or Jump Packs count as two units each. May not be transported by a Landing Craft.

Ordo XenosChimera
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
Heavy Bolter30cmAP5+
Rules: Transport
Ordo XenosChimera

May transport two infantry units without Jump Packs or Mounted.

Ordo XenosHydra
TYPE
AV
SPD
30cm
ARM
6+
CC
6+
FF
5+
2x Twin Hydra Autocannon45cmAP4+/AT5+/AA5+
Heavy Bolter30cmAP5+
Ordo XenosHydra
Ordo XenosLand Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon45cmAT4+
Twin Heavy Bolter30cmAP4+
Rules: Reinforced ArmourThick Rear ArmourTransport
Ordo XenosLand Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Ordo XenosLeman Russ
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+
Lascannon45cmAT5+
2x Heavy Bolter30cmAP5+
Rules: Reinforced Armour
Ordo XenosLeman Russ
Ordo XenosRazorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon45cmAT4+
0–1x Twin Heavy Bolter30cmAP4+
Rules: Transport
Ordo XenosRazorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Ordo XenosRhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter(15cm)
Rules: Transport
Ordo XenosRhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Ordo XenosValkyrie
TYPE
AV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Multilaser30cmAP5+/AT6+
2x Heavy Bolter30cmAP5+
2x Rocket Pod30cm1BPDSS
Rules: ScoutSkimmerTransport
Ordo XenosValkyrie

May transport two infantry units without Jump Packs or Mounted.

Ordo XenosVenerable Dreadnought
TYPE
AV
SPD
15cm
ARM
4+
CC
3+
FF
4+
0–1x Missile Launcher45cmAP5+/AT6+
0–1x Twin Lascannon45cmAT4+
0–1x Assault Cannon30cmAP5+/AT5+
0–1x Power Fist(bc)EA(+1)MW
Rules: FearlessReinforced ArmourWalker
Ordo XenosVenerable Dreadnought

Armed with either a Missile Launcher and Twin Lascannon, or an Assault Cannon and Power Fist. Counts as a Dreadnought for the purposes of being transported.

Ordo XenosLanding Craft
TYPE
AC/WE
SPD
B
ARM
4+
CC
5+
FF
3+
2x Twin Lascannon45cmAT4+
3x Twin Heavy Bolter15cmAP4+/AA5+
Rules: Damage Capacity 4FearlessPlanetfallReinforced ArmourTransport
Ordo XenosLanding Craft

May transport twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each; plus any six armoured vehicle units (except Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer a hit.

Ordo XenosThunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+FxF
2x Twin Heavy Bolter30cmAP4+/AA5+FxF
Twin Heavy Bolter15cmAP4+/AA5+Left
Twin Heavy Bolter15cmAP4+/AA5+Right
Rules: Damage Capacity 2PlanetfallReinforced ArmourTransport
Ordo XenosThunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

Ordo XenosBattle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a14BPMW
Rules: Slow and SteadyTransport
Ordo XenosBattle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Ordo XenosStrike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a5BPMW
Rules: Transport
Ordo XenosStrike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Ordo XenosDeathwatch Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind15cmAP5+/AT5+
Rules: PlanetfallTransport
Ordo XenosDeathwatch Drop Pod

May transport one formation of only the following units: Deathwatch Scout, Deathwatch Terminator, Deathwatch Veteran, Venerable Dreadnought. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked. Counts as a Drop Pod for the purposes of being transported. Counts as a Drop Pod for the purposes of being transported.

Imperial Navy

Imperial NavyMarauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon45cmAT4+/AA4+FxF
Bomb Racks15cm3BPFxF
2x Twin Heavy Bolter15cmAA5+
Imperial NavyMarauder Bomber
Imperial NavyThunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser30cmAP5+/AT6+/AA5+FxF
Underwing Rockets30cmAT4+FxF
Storm Bolters15cmAP4+/AA5+FxF
Imperial NavyThunderbolt Fighter
Imperial NavyEmperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a8BPMW
Rules: Slow and Steady
Imperial NavyEmperor Class Battleship
Imperial NavyLunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a3BPMW
Pin-Point Attackn/aMW2+TK(D3)
Imperial NavyLunar Class Cruiser

Titan Legion

Titan LegionReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FwA
Rocket Launcher60cm3BPFxF
Rules: Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan LegionReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan LegionWarhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun45cm2× MW2+SlwFwA
Vulcan Mega-Bolter45cm4× AP3+/AT5+FwA
Rules: Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan LegionWarhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan LegionWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon90cmMW2+TK(D3)FwA
Gatling Blaster60cm4× AP4+/AT4+FwA
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FxF
Rules: Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan LegionWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.