Feral Ork

Feral OrkWarlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Big Choppa(bc)EA(+1)MW
Rules: Supreme Commander
Feral OrkWarlord
Feral OrkWyrdboy
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Feral OrkWyrdboy
Feral OrkBoarboyz
TYPE
INF
SPD
20cm
ARM
5+
CC
4+
FF
6+
Rules: InfiltratorMounted
Feral OrkBoarboyz
Feral OrkBoyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Feral OrkBoyz
Feral OrkGrotz
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
Rules: Expendable
Feral OrkGrotz

Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.

Feral OrkMadboyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Shootas(15cm)
Rules: Fearless
Feral OrkMadboyz
Feral OrkNobz
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
5+
Big Choppas(bc)EA(+1)
Rules: Leader
Feral OrkNobz
Feral OrkSquig Katapult
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
Squig Katapult45cm1BPD
Feral OrkSquig Katapult
Feral OrkWildboyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
-
Feral OrkWildboyz
Feral OrkJunkatrukk
TYPE
LV
SPD
25cm
ARM
5+
CC
5+
FF
6+
Big Shoota30cmAP6+/AT6+
Rules: Transport
Feral OrkJunkatrukk

May transport one of the following units: Boyz, Grotz, Nobz. Transported units do not have to disembark in order to shoot or use their firefight value if this unit is able to shoot, assault or lend support.

Feral OrkSquiggoth
TYPE
LV
SPD
20cm
ARM
4+
CC
4+
FF
5+
Teeth and Horns(bc)EA(+D3)MW
Rules: Reinforced ArmourThick Rear ArmourTransport
Feral OrkSquiggoth

May transport four of the following units: Boyz, Grotz, Nobz, Wildboyz; plus two units of Grotz.

Feral OrkOrkeosaurus
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
5+
2x Big Gun45cmAP5+/AT5+
4x Twin Big Shoota30cmAP5+/AT6+
Goring Tusks(bc)EA(+D3)MW
or(bc)EA(+1)TK(D3)
Rules: Damage Capacity 6Reinforced ArmourThick Rear ArmourTransport
Feral OrkOrkeosaurus

May Transport twelve of the following units: Boyz, Grotz, Nobz, Wildboyz; plus six units of Grotz). Critical Hit Effect: The unit takes a point of damage and moves 3D6cm in a random direction. If it moves into impassable terrain it stops and is destroyed. If it moves into another unit or units, it stops and one of those units suffers a macro-weapon hit.

Feral OrkSteam Gargant
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
0–2x Soopagun60cm2BPMWFxF
0–2x Mega Choppa(bc)EA(+1)TK(D3)
Fist of Gork45cmMW5+/AA5+MW
Rules: Damage Capacity 4FearlessReinforced ArmourWalker
Feral OrkSteam Gargant

Armed with any two of the following weapons: Soopagun, Mega-Choppa. Critical Hit Effect: The unit is destroyed. All units within 2D6cm suffer a hit.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.