Gargant Mob

Gargant MobBanna
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Leader
Gargant MobBanna
Gargant MobBig Gun or Skorcha Head
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobBig Gun or Skorcha Head

Armed with either a Big Gun or Skorcha.

Gargant MobDeth Kannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deth Kannon90cmMW3+TK(D3)
Gargant MobDeth Kannon
Gargant Mob'Eavy Armour
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant Mob'Eavy Armour

Increase the unit's starting damage capacity by D3.

Gargant MobFlak Gunz
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Flak Gunz30cmD3+1× AA6+
Gargant MobFlak Gunz
Gargant MobGatling Cannon
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gatling Cannon45cm6× AP5+/AT5+
Gargant MobGatling Cannon
Gargant MobGork or Mork Head
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobGork or Mork Head

The unit may add its current DC to the unit count of all Ork formations for the purposes of <i>Mob Rule</i>, so long as it has a line of fire to and is within 15cm of a single unit in the formation. If the unit is destroyed all Ork formations receive a Blast marker if a single unit in the formation is within 15cm of the unit and has a line of fire to it.

Gargant MobKart
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobKart

For every point of starting damage capacity the unit may transport: two infantry units without Jump Packs or Mounted, light vehicle units, Killa Kans, or Dreadnoughts; plus one unit of Grotz. Light vehicles and Dreadnoughts count as two units each. A maximum of one unit of Big Gunz may be transported.

Gargant MobKrooz Missiles
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobKrooz Missiles
Gargant MobKrusha
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobKrusha
Gargant MobLifta-Droppa
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Lifta-Droppa60cmMW3+TK(D3)
and(bc)EA(+1)TK(D3)
Gargant MobLifta-Droppa
Gargant MobLoadz o' Guns
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobLoadz o' Guns

Armed with four Big Guns, one of which may be replaced with a Skorcha and another of which may be replaced with a Flak Gun.

Gargant MobMega-Choppa
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Mega-Choppa45cmAP5+/AT5+
and(bc)EA(+1)TK(D3)
Gargant MobMega-Choppa
Gargant MobMega-Lobba
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Mega-Lobba60cmD3+3BP
Gargant MobMega-Lobba
Gargant MobMekboy Big Boss
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Kustom Blastas(15cm)EA(+1)MW
Rules: Supreme Commander
Gargant MobMekboy Big Boss
Gargant MobOddboy
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobOddboy

Replace one Big Gun weapon with either a Supa-Zzap-Gun or a Soopagun, alternatively the unit may be given D3 Power Fields.

Gargant MobOrdz Duruk
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: 
Gargant MobOrdz Duruk
Gargant MobSoopagun
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobSoopagun
Gargant MobSnappa
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Snappa(15cm)EA(+2)IC
or(bc)EA(+1)TK(D3)
Gargant MobSnappa
Gargant MobSupa-Lifta-Droppa
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobSupa-Lifta-Droppa
Gargant MobSupa-Zzap-Gun
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gargant MobSupa-Zzap-Gun
Gargant MobTwin Soopagun
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Twin Soopagun60cm3BPMW
Gargant MobTwin Soopagun
Gargant MobUltra-Lobba
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Ultra-Lobba60cm2D3+3BP
Gargant MobUltra-Lobba
Gargant MobBig Gunz
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
Gargant MobBig Gunz
Gargant MobBoyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Gargant MobBoyz
Gargant MobGrotz
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
Shootas(15cm)
Rules: Expendable
Gargant MobGrotz

Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.

Gargant MobNobz
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
5+
Big Choppas(bc)EA(+1)
Rules: Leader
Gargant MobNobz
Gargant MobDeth Kopta
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Rules: Skimmer
Gargant MobDeth Kopta
Gargant MobDreadnought
TYPE
AV
SPD
15cm
ARM
4+
CC
4+
FF
5+
Rules: Walker
Gargant MobDreadnought
Gargant MobFlakwagon
TYPE
AV
SPD
30cm
ARM
5+
CC
5+
FF
5+
Flak Gun30cm2× AP6+/AT6+/AA6+
Rules: Transport
Gargant MobFlakwagon

May transport one infantry unit without Jump Packs or Mounted.

Gargant MobKilla Kan
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
6+
Big Shoota30cmAP6+/AT6+
Kombat Klaws(bc)EA(+1)MW
Rules: Walker
Gargant MobKilla Kan
Gargant MobStompa
TYPE
AV
SPD
15cm
ARM
4+
CC
4+
FF
4+
0–1x Kombat 'Ammer30cmAP5+/AT6+
and(bc)EA(+1)MW
Rules: Reinforced ArmourWalker
Gargant MobStompa

Armed with either three Big Guns, or two Big Guns and a kombat 'ammer.

Gargant MobBattlefortress
TYPE
WE
SPD
30cm
ARM
4+
CC
4+
FF
4+
Rules: Damage Capacity 3Transport
Gargant MobBattlefortress

May transport eight infantry units without Jump Packs or Mounted; only one of the eight units may be a Big Gunz; plus four units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

Gargant MobGargant
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Arm Weapon Mount-WMFxF
Rules: Damage Capacity 8FearlessD3+3 Power FieldsReinforced ArmourWalker
Gargant MobGargant

Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

Gargant MobGreat Gargant
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
3+
0–2x Skorcha15cmAP4+IC
and(15cm)EA(+1)IC
2x Arm Weapon Mount-WMFxF
Rules: Damage Capacity 12FearlessReinforced ArmourWalker
Gargant MobGreat Gargant

Armed with either two Big Guns or Skorchas, or one of each. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

Gargant MobGunfortress
TYPE
WE
SPD
30cm
ARM
4+
CC
4+
FF
4+
5x Twin Big Shoota30cmAP5+/AT6+
Rules: Damage Capacity 3Transport
Gargant MobGunfortress

May transport four infantry units without Jump Packs or Mounted; only one of the four units may be a Big Gunz; plus two units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

Gargant MobMega Gargant
TYPE
WE
SPD
15cm
ARM
5+
CC
3+
FF
4+
Mega-Cannon75cm3BPMWFxF
7x Soopagun60cm2BPMWFxF
2x Krooz MissileMW3+IndSSTK(D3)
Supa-Zzap-Gun60cmMW3+TK(D3)FxF
Supa-Lifta-Droppa45cmMW4+TK(D6)FxF
Fist of Gork45cmMW5+/AA5+MW
2x Big Gun45cmAP5+/AT5+Right
Krusha(bc)EA(+D3)TK(D3)
Rules: Damage Capacity 16FearlessD6+6 Power FieldsReinforced ArmourThick Rear ArmourWalker
Gargant MobMega Gargant

May transport 32 infantry units without Jump Packs or Mounted, light vehicle units, Killa Kans, or Dreadnoughts; plus 16 units of Grotz. Big Gunz, light vehicles and Dreadnoughts count as two units each. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

Gargant MobSupa-Stompa
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Gaze of Mork30cmMW4+TK
2x Arm Weapon Mount-WMFxF
1x Belly Weapon Mount-WMFxF
Rules: Damage Capacity 4FearlessD3 Power FieldsReinforced ArmourWalker
Gargant MobSupa-Stompa

Critical Hit Effect: The unit suffers a -1 to hit modifier for the rest of the game. Subsequent critical hits cause an extra point of damage.

Gargant MobFighta Bommer
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Heavy Shootas15cmAP5+/AA5+
Tankbusta Rokkits30cmAT4+
Gargant MobFighta Bommer
Gargant MobBommer
TYPE
AC/WE
SPD
B
ARM
5+
CC
n/a
FF
n/a
Gun Turrets15cmD6+3× AP5+/AA6+
Blasta Bombs15cmD3+1BPFxF
Rules: Damage Capacity 2Reinforced Armour
Gargant MobBommer

Critical Hit Effect: Destroyed.

Gargant MobBattlekroozer
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/aD6+3BPMW
Rules: Slow and SteadyTransport
Gargant MobBattlekroozer

May transport twelve Landas and the units being carried on them.

Gargant MobKill Kroozer
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/aD6+1BPMW
Gargant MobKill Kroozer

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.