Ork

OrkOddboy
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Supa-Zzap-Gun60cmMW3+TK(D3)
0–1x Soopagun60cm2BPMW
OrkOddboy

Replace one Big Gun weapon with either a Supa-Zzap-Gun or a Soopagun, alternatively the unit may be given D3 Power Fields.

OrkWarlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Big Choppa(bc)EA(+1)MW
Rules: Supreme Commander
OrkWarlord
OrkBig Gunz
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
OrkBig Gunz
OrkBoyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
OrkBoyz
OrkGrotz
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
Rules: Expendable
OrkGrotz

Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.

OrkKommandos
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Big Shoota30cmAP6+/AT6+
Rules: InfiltratorScout
OrkKommandos
OrkNobz
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
5+
Big Choppas(bc)EA(+1)
Rules: Leader
OrkNobz
OrkStormboyz
TYPE
INF
SPD
30cm
ARM
6+
CC
4+
FF
6+
Shootas(15cm)
Rules: Jump PacksScout
OrkStormboyz
OrkWarbikes
TYPE
INF
SPD
35cm
ARM
5+
CC
4+
FF
6+
Twin Sawn-Off Big Shoota15cmAP5+/AT5+
Rules: Mounted
OrkWarbikes
OrkDeth Kopta
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Rules: Skimmer
OrkDeth Kopta
OrkSkorcha
TYPE
LV
SPD
35cm
ARM
5+
CC
6+
FF
4+
Skorcha15cmAP4+IC
OrkSkorcha
OrkWarbuggy
TYPE
LV
SPD
35cm
ARM
5+
CC
5+
FF
5+
OrkWarbuggy
OrkBattlewagon
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
2x Twin Big Shoota30cmAP5+/AT6+
Rules: Transport
OrkBattlewagon

May transport two infantry units without Jump Packs or Mounted; only one of the two units may be a Big Gunz; plus one unit of Grotz.

OrkDreadnought
TYPE
AV
SPD
15cm
ARM
4+
CC
4+
FF
5+
Rules: Walker
OrkDreadnought
OrkFlakwagon
TYPE
AV
SPD
30cm
ARM
5+
CC
5+
FF
5+
Flak Gun30cm2× AP6+/AT6+/AA6+
Rules: Transport
OrkFlakwagon

May transport one infantry unit without Jump Packs or Mounted.

OrkGunwagon
TYPE
AV
SPD
30cm
ARM
5+
CC
5+
FF
5+
Big Gun45cmAP5+/AT5+
Rules: Transport
OrkGunwagon

May transport one infantry unit without Jump Packs or Mounted.

OrkKilla Kan
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
6+
Big Shoota30cmAP6+/AT6+
Kombat Klaws(bc)EA(+1)MW
Rules: Walker
OrkKilla Kan
OrkStompa
TYPE
AV
SPD
15cm
ARM
4+
CC
4+
FF
4+
0–1x Kombat 'Ammer30cmAP5+/AT6+
and(bc)EA(+1)MW
Rules: Reinforced ArmourWalker
OrkStompa

Armed with either three Big Guns, or two Big Guns and a kombat 'ammer.

OrkBattlefortress
TYPE
WE
SPD
30cm
ARM
4+
CC
4+
FF
4+
Rules: Damage Capacity 3Transport
OrkBattlefortress

May transport eight infantry units without Jump Packs or Mounted; only one of the eight units may be a Big Gunz; plus four units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

OrkGargant
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
3+
Gaze of Mork30cmMW4+TK
2–3x Soopagun60cm2BPMWFxF
0–1x Supa-Zzap-Gun60cmMW3+TK(D3)FxF
0–1x Mega-Choppa45cmAP5+/AT5+FxF
and(bc)EA(+1)TK(D3)FxF
Rules: Damage Capacity 8FearlessD3+3 Power FieldsReinforced ArmourWalker
OrkGargant

Armed with either three Soopaguns, or two Soopaguns and one of the following: Mega-Choppa, Supa-Zzap-Gun. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

OrkGreat Gargant
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
3+
Gaze of Mork30cmMW4+TK
2x Big Gun45cmAP5+/AT5+
Soopagun60cm2BPMWFxF
1–2x Twin Soopagun60cm3BPMWFxF
0–1x Lifta-Droppa60cmMW3+TK(D3)FxF
and(bc)EA(+1)TK(D3)FxF
Rules: Damage Capacity 12FearlessD6+6 Power FieldsReinforced ArmourWalker
OrkGreat Gargant

Armed with either two Twin Soopaguns, or a Twin Soopagun and Lifta-Droppa. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

OrkGunfortress
TYPE
WE
SPD
30cm
ARM
4+
CC
4+
FF
4+
Rules: Damage Capacity 3Transport
OrkGunfortress

May transport four infantry units without Jump Packs or Mounted; only one of the four units may be a Big Gunz; plus two units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

OrkSupa-Stompa
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Gaze of Mork30cmMW4+TK
2–3x Soopagun60cm2BPMWFxF
0–1x Mega-Choppa45cmAP5+/AT5+FxF
and(bc)EA(+1)TK(D3)FxF
Rules: Damage Capacity 4FearlessD3 Power FieldsReinforced ArmourWalker
OrkSupa-Stompa

Armed with either three Soopaguns, or two Soopaguns and a Mega-Choppa. Critical Hit Effect: The unit suffers a -1 to hit modifier for the rest of the game. Subsequent critical hits cause an extra point of damage.

OrkFighta Bommer
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Heavy Shootas15cmAP5+/AA5+
OrkFighta Bommer
OrkLanda
TYPE
AC/WE
SPD
B
ARM
5+
CC
6+
FF
4+
Gun Turrets15cmD6+3× AP5+/AA6+
2x Tankbusta Rokkits30cmAT4+FxF
Rules: Damage Capacity 3PlanetfallReinforced ArmourTransport
OrkLanda

May transport ten infantry units (except Big Gunz), light vehicle units, Killa Kans or Dreadnoughts; plus four units of Grotz. Light vehicles and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

OrkBattlekroozer
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/aD6+3BPMW
Rules: Slow and SteadyTransport
OrkBattlekroozer

May transport twelve Landas and the units being carried on them.

OrkKill Kroozer
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/aD6+1BPMW
OrkKill Kroozer

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.