Imperial Fist

Imperial FistCaptain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: CommanderInvulnerable SaveLeader
Imperial FistCaptain
Imperial FistChaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: InspiringInvulnerable SaveLeader
Imperial FistChaplain
Imperial FistLibrarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite(15cm)EA(+1)MW
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveLeader
Imperial FistLibrarian
Imperial FistSupreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveSupreme Commander
Imperial FistSupreme Commander
Imperial FistTechmarine
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Leader
Imperial FistTechmarine

If added to a Bastion unit the Bastion gains 1 Void Shield.

Imperial FistAssault Centurion
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Siege Drills(bc)EA(+1)MW
Twin Heavy Flamer15cmAP3+IC
Meltaguns15cmMW5+
Rules: Reinforced Armour
Imperial FistAssault Centurion

Counts as a Terminator unit for the purposes of being transported.

Imperial FistDevastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher45cmAP5+/AT6+
Imperial FistDevastator
Imperial FistDevastator Centurion
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
2+
Missile Launcher45cmAP5+/AT6+
Twin Lascannon45cmAT4+
2x Twin Heavy Bolter30cmAP4+
Rules: Reinforced Armour
Imperial FistDevastator Centurion

Counts as a Terminator unit for the purposes of being transported.

Imperial FistRapier
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Laser Destroyer45cmAP6+/AT4+
Imperial FistRapier

Counts as two infantry units for the purposes of being transported.

Imperial FistScout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter30cmAP5+
Rules: InfiltratorScout
Imperial FistScout
Imperial FistTactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher45cmAP5+/AT6+
Imperial FistTactical
Imperial FistTerminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Assault Cannon30cmAP5+/AT5+
Power Weapons(bc)EA(+1)MW
Rules: Reinforced ArmourTeleportThick Rear Armour
Imperial FistTerminator
Imperial FistThudd Gun
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Thudd Gun45cmAP4+/AT6+Ind
Imperial FistThudd Gun

Counts as two infantry units for the purposes of being transported.

Imperial FistThunderfire Cannon
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Imperial FistThunderfire Cannon
Imperial FistHyperios Platform
TYPE
LV
SPD
0cm
ARM
6+
CC
6+
FF
6+
Hyperios Launcher45cmAT6+/AA5+
Rules: 
Imperial FistHyperios Platform
Imperial FistLand Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
Rules: ScoutSkimmer
Imperial FistLand Speeder
Imperial FistLand Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon30cmAP5+/AT5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Imperial FistLand Speeder Tornado
Imperial FistLand Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile45cmAP3+/AT5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Imperial FistLand Speeder Typhoon
Imperial FistTarantula Platform
TYPE
LV
SPD
0cm
ARM
6+
CC
6+
FF
6+
0–1x Twin Lascannon45cmAT4+
0–1x Twin Heavy Bolter30cmAP4+
Rules: Automata
Imperial FistTarantula Platform

Armed with either a twin heavy bolter or a twin lascannon. Units armed with a Twin Heavy Bolter have their firefight value increased to 5+.

Imperial FistHellfire Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Missile Launcher45cmAP5+/AT6+
Twin Lascannon45cmAT4+
Rules: Walker
Imperial FistHellfire Dreadnought

Counts as a Dreadnought unit for the purposes of being transported.

Imperial FistHunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer60cmAT4+/AA4+
Imperial FistHunter
Imperial FistLand Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon45cmAT4+
Twin Heavy Bolter30cmAP4+
Rules: Reinforced ArmourThick Rear ArmourTransport
Imperial FistLand Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Imperial FistLand Raider Achilles
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Multi-melta15cmMW4+
and(15cm)MW
Rules: Reinforced ArmourThick Rear ArmourTransport
Imperial FistLand Raider Achilles

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Imperial FistLand Raider Crusader
TYPE
AV
SPD
25cm
ARM
4+
CC
5+
FF
5+
2x Hurricane Bolters(15cm)EA(+1)
Twin Assault Cannon30cmAP4+/AT4+
Rules: Reinforced ArmourThick Rear ArmourTransport
Imperial FistLand Raider Crusader

May transport three infantry units without Jump Packs or Mounted; Terminator units count as one and a half units each, rounding up. Counts as a Land Raider for the purposes of being transported.

Imperial FistPredator Annihilator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Twin Lascannon45cmAT4+
2x Lascannon45cmAT5+
Imperial FistPredator Annihilator
Imperial FistPredator Destructor
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Autocannon45cmAP5+/AT6+
2x Heavy Bolter30cmAP5+
Imperial FistPredator Destructor
Imperial FistRazorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon45cmAT4+
0–1x Twin Heavy Bolter30cmAP4+
Rules: Transport
Imperial FistRazorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Imperial FistRhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter(15cm)
Rules: Transport
Imperial FistRhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Imperial FistSiege Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Flamestorm Cannon15cmAP3+IC
and(15cm)IC
Heavy Flamer15cmAP4+IC
and(15cm)IC
Siege Drill(bc)EA(+1)MW
Rules: Walker
Imperial FistSiege Dreadnought

Counts as a Dreadnought unit for the purposes of being transported.

Imperial FistVindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher30cmAP3+/AT4+IC
Rules: Walker
Imperial FistVindicator
Imperial FistWhirlwind
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Whirlwind45cm1BPInd
Imperial FistWhirlwind
Imperial FistBastion
TYPE
WE
SPD
-
ARM
4+
CC
-
FF
5+
Thunderfire Cannon60cm2× AP4+/AT6+D
or60cm2× AP4+/AT6+IC
Twin Hyperios Launcher45cmAT5+/AA4+
2x Twin Heavy Bolter30cmAP4+
Rules: Damage Capacity 3FearlessReinforced ArmourThick Rear ArmourTransport
Imperial FistBastion

May transport eight infantry units or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Transported units do not have to disembark in order to shoot or use their firefight value if this unit is able to shoot, assault or lend support. The unit counts as rubble once it is destroyed. Critical Hit Effect: The unit takes an extra point of damage.

Imperial FistFellblade
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
4+
2x Accelerator Cannon75cmMW3+
Quad Lascannon45cm2× AT4+Right
Demolisher30cmAP3+/AT4+ICFxF
Twin Heavy Bolter30cmAP4+FxF
Rules: Damage Capacity 4Reinforced Armour
Imperial FistFellblade

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial FistReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FwA
Rocket Launcher60cm3BPFxF
Rules: Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Imperial FistReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Imperial FistWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Deathstrike MissileMW2+IndSSTK(D6)
Gatling Blaster60cm4× AP4+/AT4+FwA
Rocket Launcher60cm3BPFxF
Titan Power Fist(bc)EA(+3)TK(D3)
Rules: Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Imperial FistWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Imperial FistStorm Talon Gunship
TYPE
AC
SPD
F
ARM
5+
CC
-
FF
-
Twin Assault Cannon30cmAP4+/AT4+/AA5+FwA
Twin Heavy Bolter15cmAP4+/AA5+FxF
Imperial FistStorm Talon Gunship
IFThunderhawk Saturation Bomber
TYPE
AC/WE
SPD
B
ARM
4+
CC
-
FF
-
Battle Cannon75cmAP4+/AT4+FxF
2x Twin Heavy Bolter30cmAP4+FxF
Twin Heavy Bolter15cmAP4+/AA5+Left
Twin Heavy Bolter15cmAP4+/AA5+Right
Bombs15cm2BPICFxF
Rules: Damage Capacity 2Reinforced Armour
IFThunderhawk Saturation Bomber

Critical Hit Effect: Destroyed.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.