Raven Guard

Raven GuardCaptain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: CommanderInvulnerable SaveLeader
Raven GuardCaptain
Raven GuardChaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: InspiringInvulnerable SaveLeader
Raven GuardChaplain
Raven GuardLibrarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite(15cm)EA(+1)MW
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveLeader
Raven GuardLibrarian
Raven GuardSupreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveSupreme Commander
Raven GuardSupreme Commander
Raven GuardAssault
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
5+
Bolt Pistols(15cm)
Rules: Jump Packs
Raven GuardAssault
Raven GuardBike
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters(15cm)
Rules: Mounted
Raven GuardBike
Raven GuardDevastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher45cmAP5+/AT6+
Raven GuardDevastator
Raven GuardScout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter30cmAP5+
Rules: InfiltratorScout
Raven GuardScout
Raven GuardSternguard Veteran
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
4+
Missile Launcher45cmAP5+/AT6+
Rules: InfiltratorScout
Raven GuardSternguard Veteran
Raven GuardTactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher45cmAP5+/AT6+
Raven GuardTactical
Raven GuardTerminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Assault Cannon30cmAP5+/AT5+
Power Weapons(bc)EA(+1)MW
Rules: Reinforced ArmourTeleportThick Rear Armour
Raven GuardTerminator
Raven GuardVanguard Assault Veteran
TYPE
INF
SPD
30cm
ARM
4+
CC
4+
FF
5+
Bolt Pistols(15cm)
Power Weapons(bc)EA(+1)MW
Rules: Jump Packs
Raven GuardVanguard Assault Veteran
Raven GuardVanguard Veteran
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Bolt Pistols(15cm)
Power Weapons(bc)EA(+1)MW
Rules: Infiltrator
Raven GuardVanguard Veteran
Raven GuardAttack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Heavy Bolter30cmAP5+
Raven GuardAttack Bike
Raven GuardLand Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
Rules: ScoutSkimmer
Raven GuardLand Speeder
Raven GuardLand Speeder Storm
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmerTransport
Raven GuardLand Speeder Storm

May transport one Scout unit.

Raven GuardLand Speeder Tempest
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon30cmAP5+/AT5+
Tempest Missile Launcher45cmAP4+/AT5+
or30cmAA5+
Rules: Skimmer
Raven GuardLand Speeder Tempest
Raven GuardLand Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon30cmAP5+/AT5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Raven GuardLand Speeder Tornado
Raven GuardLand Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile45cmAP3+/AT5+
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
Raven GuardLand Speeder Typhoon
Raven GuardMulti-melta Attack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
Raven GuardMulti-melta Attack Bike

Counts as an Attack Bike for the purposes of being transported.

Raven GuardHunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer60cmAT4+/AA4+
Raven GuardHunter
Raven GuardRazorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon45cmAT4+
0–1x Twin Heavy Bolter30cmAP4+
Rules: Transport
Raven GuardRazorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Raven GuardRhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter(15cm)
Rules: Transport
Raven GuardRhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Raven GuardStorm Eagle
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
3+
Twin Heavy Bolter15cmAP4+/AA5+FxF
2x Twin Lascannon30cmAT4+/AA5+FxF
Vengeance Launcher30cm2BPFxF
Rules: Damage Capacity 1PlanetfallThick Rear ArmourTransport
Raven GuardStorm Eagle

May transport four infantry units without Jump Packs or Mounted. Counts as a Thunderhawk for the purposes of being transported.

Raven GuardStorm Talon Gunship
TYPE
AC
SPD
F
ARM
5+
CC
-
FF
-
Twin Assault Cannon30cmAP4+/AT4+/AA5+FwA
Twin Heavy Bolter15cmAP4+/AA5+FxF
Raven GuardStorm Talon Gunship
Raven GuardThunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+FxF
2x Twin Heavy Bolter30cmAP4+/AA5+FxF
Twin Heavy Bolter15cmAP4+/AA5+Left
Twin Heavy Bolter15cmAP4+/AA5+Right
Rules: Damage Capacity 2PlanetfallReinforced ArmourTransport
Raven GuardThunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

Raven GuardBattle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a14BPMW
Rules: Slow and SteadyTransport
Raven GuardBattle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Raven GuardStrike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a5BPMW
Rules: Transport
Raven GuardStrike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Raven GuardDrop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind15cmAP5+/AT5+
Rules: PlanetfallTransport
Raven GuardDrop Pod

May transport one formation of only Dreadnoughts or infantry units without Jump Packs, Mounted, Reinforced Armour or Scout. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.

Imperial Navy

Imperial NavyMarauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon45cmAT4+/AA4+FxF
Bomb Racks15cm3BPFxF
2x Twin Heavy Bolter15cmAA5+
Imperial NavyMarauder Bomber
Imperial NavyThunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser30cmAP5+/AT6+/AA5+FxF
Underwing Rockets30cmAT4+FxF
Storm Bolters15cmAP4+/AA5+FxF
Imperial NavyThunderbolt Fighter
Imperial NavyEmperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a8BPMW
Rules: Slow and Steady
Imperial NavyEmperor Class Battleship
Imperial NavyLunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a3BPMW
Pin-Point Attackn/aMW2+TK(D3)
Imperial NavyLunar Class Cruiser

Titan Legion

Titan LegionReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FwA
Rocket Launcher60cm3BPFxF
Rules: Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan LegionReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan LegionWarhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun45cm2× MW2+SlwFwA
Vulcan Mega-Bolter45cm4× AP3+/AT5+FwA
Rules: Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan LegionWarhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan LegionWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon90cmMW2+TK(D3)FwA
Gatling Blaster60cm4× AP4+/AT4+FwA
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FxF
Rules: Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan LegionWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.