Salamander

SalamanderCaptain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: CommanderInvulnerable SaveLeader
SalamanderCaptain
SalamanderChaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: InspiringInvulnerable SaveLeader
SalamanderChaplain
SalamanderLibrarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite(15cm)EA(+1)MW
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveLeader
SalamanderLibrarian
SalamanderSupreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Invulnerable SaveSupreme Commander
SalamanderSupreme Commander
SalamanderAssault
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
5+
Bolt Pistols(15cm)
Rules: Jump Packs
SalamanderAssault
SalamanderBike
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters(15cm)
Rules: Mounted
SalamanderBike
SalamanderDevastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher45cmAP5+/AT6+
SalamanderDevastator
SalamanderSalamander Devastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
2x Multi-melta15cmMW5+
and(15cm)MW
SalamanderSalamander Devastator
SalamanderSalamander Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
SalamanderSalamander Tactical
SalamanderSalamander Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Heavy Flamer15cmAP4+IC
and(15cm)IC
Power Weapons(bc)EA(+1)MW
Rules: Reinforced ArmourTeleportThick Rear Armour
SalamanderSalamander Terminator

Counts as a Terminator unit for the purposes of being transported.

SalamanderScout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter30cmAP5+
Rules: InfiltratorScout
SalamanderScout
SalamanderTactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher45cmAP5+/AT6+
SalamanderTactical
SalamanderLand Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
Rules: ScoutSkimmer
SalamanderLand Speeder
SalamanderMulti-melta Attack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
SalamanderMulti-melta Attack Bike

Counts as an Attack Bike for the purposes of being transported.

SalamanderHunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer60cmAT4+/AA4+
SalamanderHunter
SalamanderLand Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon45cmAT4+
Twin Heavy Bolter30cmAP4+
Rules: Reinforced ArmourThick Rear ArmourTransport
SalamanderLand Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

SalamanderLand Raider Helios
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
5+
2x Twin Lascannon45cmAT4+
Whirlwind45cm1BPInd
Rules: Reinforced ArmourThick Rear ArmourTransport
SalamanderLand Raider Helios

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Counts as a Land Raider for the purposes of being transported.

SalamanderLand Raider Prometheus
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
4x Twin Heavy Bolter30cmAP4+
Rules: Reinforced ArmourThick Rear ArmourTransport
SalamanderLand Raider Prometheus

May transport one Terminator unit or two infantry units without Jump Packs or Mounted. Any unit in the same formation as this unit may ignore the 5cm restriction when using commander. Counts as a Land Raider for the purposes of being transported.

SalamanderLand Raider Redeemer
TYPE
AV
SPD
25cm
ARM
4+
CC
5+
FF
3+
2x Flamestorm Cannon15cmAP3+IC
and(15cm)IC
Twin Assault Cannon30cmAP4+/AT4+
Rules: Reinforced ArmourThick Rear ArmourTransport
SalamanderLand Raider Redeemer

May transport one Terminator unit or two infantry units without Jump Packs or Mounted. Counts as a Land Raider for the purposes of being transported.

SalamanderPredator Annihilator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Twin Lascannon45cmAT4+
2x Lascannon45cmAT5+
SalamanderPredator Annihilator
SalamanderPredator Destructor
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Autocannon45cmAP5+/AT6+
2x Heavy Bolter30cmAP5+
SalamanderPredator Destructor
SalamanderPredator Incinerator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Autocannon45cmAP5+/AT6+
2x Heavy Flamer15cmAP4+IC
and(15cm)IC
SalamanderPredator Incinerator
SalamanderRazorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon45cmAT4+
0–1x Twin Heavy Bolter30cmAP4+
Rules: Transport
SalamanderRazorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

SalamanderSalamander Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
0–1x Missile Launcher45cmAP5+/AT6+
0–1x Twin Lascannon45cmAT4+
0–1x Power Fist(bc)EA(+1)MW
0–1x Multi-melta15cmMW5+
and(15cm)MW
Rules: Walker
SalamanderSalamander Dreadnought

Armed with either a Missile Launcher and Twin Lascannon, or a Power Fist and Multi-melta. Counts as a Dreadnought for the purposes of being transported.

SalamanderRhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter(15cm)
Rules: Transport
SalamanderRhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

SalamanderVindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher30cmAP3+/AT4+IC
Rules: Walker
SalamanderVindicator
SalamanderWhirlwind
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Whirlwind45cm1BPInd
SalamanderWhirlwind
SalamanderLanding Craft
TYPE
AC/WE
SPD
B
ARM
4+
CC
5+
FF
3+
2x Twin Lascannon45cmAT4+
3x Twin Heavy Bolter15cmAP4+/AA5+
Rules: Damage Capacity 4FearlessPlanetfallReinforced ArmourTransport
SalamanderLanding Craft

May transport twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each; plus any six armoured vehicle units (except Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer a hit.

SalamanderThunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon75cmAP4+/AT4+FxF
2x Twin Heavy Bolter30cmAP4+/AA5+FxF
Twin Heavy Bolter15cmAP4+/AA5+Left
Twin Heavy Bolter15cmAP4+/AA5+Right
Rules: Damage Capacity 2PlanetfallReinforced ArmourTransport
SalamanderThunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

SalamanderBattle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a14BPMW
Rules: Slow and SteadyTransport
SalamanderBattle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

SalamanderStrike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a5BPMW
Rules: Transport
SalamanderStrike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

SalamanderDrop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind15cmAP5+/AT5+
Rules: PlanetfallTransport
SalamanderDrop Pod

May transport one formation of only Dreadnoughts or infantry units without Jump Packs, Mounted, Reinforced Armour or Scout. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.

Imperial Navy

Imperial NavyMarauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon45cmAT4+/AA4+FxF
Bomb Racks15cm3BPFxF
2x Twin Heavy Bolter15cmAA5+
Imperial NavyMarauder Bomber
Imperial NavyThunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser30cmAP5+/AT6+/AA5+FxF
Underwing Rockets30cmAT4+FxF
Storm Bolters15cmAP4+/AA5+FxF
Imperial NavyThunderbolt Fighter
Imperial NavyEmperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a8BPMW
Rules: Slow and Steady
Imperial NavyEmperor Class Battleship
Imperial NavyLunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardmentn/a3BPMW
Pin-Point Attackn/aMW2+TK(D3)
Imperial NavyLunar Class Cruiser

Titan Legion

Titan LegionReaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FwA
Rocket Launcher60cm3BPFxF
Rules: Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan LegionReaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan LegionWarhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun45cm2× MW2+SlwFwA
Vulcan Mega-Bolter45cm4× AP3+/AT5+FwA
Rules: Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan LegionWarhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan LegionWarlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon90cmMW2+TK(D3)FwA
Gatling Blaster60cm4× AP4+/AT4+FwA
2x Turbo-Laser Destructor60cm4× AP5+/AT3+FxF
Rules: Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan LegionWarlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.