Squat

SquatGrand Warlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon(bc)EA(+1)MW
Rules: Supreme Commander
SquatGrand Warlord
SquatLiving Ancestor
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Inspiring
SquatLiving Ancestor

The formation that includes the Living Ancestor may ignore the -1 Action test penalty when it tries to retain the initiative. If added to an infantry unit the Living Ancestor will also have the invulnerable save ability.

SquatBerserkers
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
5+
Bolt Pistols(15cm)
Rules: Infiltrator
SquatBerserkers
SquatGuild Bikers
TYPE
INF
SPD
35cm
ARM
5+
CC
4+
FF
5+
Lasguns(15cm)
Rules: Mounted
SquatGuild Bikers
SquatHearthguard
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heirloom Weapons30cmAP5+/AT5+
Rules: InspiringLeader
SquatHearthguard
SquatMole Mortar
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
6+
Mole Mortar30cm1BPICInd
SquatMole Mortar

Counts as two units for the purposes of being transported.

SquatRapier
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
Laser Destroyer45cmAP6+/AT4+
SquatRapier

Counts as two units for the purposes of being transported.

SquatTarantula
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
6+
2x Lascannon45cmAT5+
SquatTarantula

Counts as two units for the purposes of being transported.

SquatThudd Gun
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
Thudd Gun45cmAP4+/AT6+Ind
SquatThudd Gun

Counts as two units for the purposes of being transported.

SquatThunderers
TYPE
INF
SPD
15cm
ARM
6+
CC
6+
FF
4+
Missile Launcher45cmAP5+/AT6+
2x Twin Heavy Bolter30cmAP4+
SquatThunderers
SquatWarlord
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Power Weapons(bc)EA(+1)MW
Rules: CommanderInspiringLeaderReinforced ArmourThick Rear Armour
SquatWarlord

Counts as two units for the purposes of being transported.

SquatWarriors
TYPE
INF
SPD
15cm
ARM
6+
CC
5+
FF
5+
Missile Launcher45cmAP5+/AT6+
Lasguns(15cm)
SquatWarriors

One unit in every two has an Missile Launcher.

SquatGuild Trike
TYPE
LV
SPD
35cm
ARM
5+
CC
6+
FF
5+
Multi-melta15cmMW5+
and(15cm)MW
SquatGuild Trike
SquatGuildmaster
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
6+
Bolters(15cm)
Power Lance(bc)FSMW
Rules: CommanderLeader
SquatGuildmaster
SquatColossus Class Robot
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
5+
Heavy Bolter30cmAP5+
Multi-melta15cmMW5+
and(15cm)MW
Power Fist(bc)EA(+1)MW
Rules: FearlessWalker
SquatColossus Class Robot
SquatConqueror Class Robot
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
5+
Autocannon45cmAP5+/AT6+
Heavy Bolter30cmAP5+
Power Fist(bc)EA(+1)MW
Rules: FearlessWalker
SquatConqueror Class Robot
SquatIron Eagle
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
4+
Rules: ScoutSkimmer
SquatIron Eagle
SquatRecon Iron Eagle
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
4+
Stub Battle Cannon45cmAP4+/AT4+
Rules: ScoutSpotter
SquatRecon Iron Eagle
SquatRhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter(15cm)
Rules: Transport
SquatRhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

SquatSteel Hawk
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
4+
Battlehammer Rockets15cm1BP
Twin Multi-melta15cmMW4+
and(15cm)MW
Rules: ScoutSkimmer
SquatSteel Hawk
SquatTermite
TYPE
AV
SPD
20cm
ARM
5+
CC
5+
FF
-
Rules: TransportTunneler
SquatTermite

May transport two infantry units without Jump Packs or Mounted.

SquatThunderfire
TYPE
AV
SPD
-
ARM
5+
CC
6+
FF
3+
Twin Battle Cannon75cmAP3+/AT3+
Thunderfire60cmAA4+
SquatThunderfire
SquatWar Hawk
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Doom Anvil Missiles45cmAT3+MW
Heavy Bolter30cmAP5+
Rules: ScoutSkimmer
SquatWar Hawk
SquatColossus
TYPE
WE
SPD
15cm
ARM
4+
CC
5+
FF
4+
Thunderer30cmAP3+/AT4+ICFxF
4x Plasma Missile45cm2BPIndSSFwA
Rules: FearlessReinforced ArmourThick Rear Armour6 Void Shields
SquatColossus

Critical Hit Effect: The unit takes an extra point of damage and is immobilized. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.

SquatCyclops
TYPE
WE
SPD
15cm
ARM
4+
CC
5+
FF
4+
Hellfury Cannon90cmMW2+TK(D6+1)FxF
Melta Cannon30cmMW2+TK(D3)FxF
and(15cm)EA(+1)TK(D6)FxF
6x Doomstorm Missile45cm1BPIndSSFwA
Rules: FearlessReinforced ArmourThick Rear Armour5 Void Shields
SquatCyclops

Critical Hit Effect: The unit takes an extra point of damage and will take an extra point of damage whenever the Hellfury Cannon misses. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.

SquatGoliath
TYPE
WE
SPD
5cm
ARM
6+
CC
6+
FF
6+
Mega Cannon150cm3BPICInd
Rules: Damage Capacity 2
SquatGoliath

This unit must fire indirectly or not fire at all. Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 4+.

SquatLand Train
TYPE
WE
SPD
15cm
ARM
4+
CC
5+
FF
4+
Rapid Fire Battle Cannon75cm2× AP4+/AT4+FxF
Rules: Damage Capacity 2FearlessReinforced ArmourThick Rear Armour2 Void Shields
SquatLand Train

Characters added to this unit add their damage capacity and void shields to the unit's respective starting values of each. Critical Hit Effect: Choose a random character added to this unit and remove it, remembering to reduce the unit's starting damage capacity and void shields values. The unit is immobilized for its next activation or withdrawal. If the unit doesn't have any characters added to it then it is destroyed.

SquatLeviathan
TYPE
WE
SPD
15cm
ARM
4+
CC
5+
FF
4+
Doomsday Cannon90cm3BPDirMWFxF
Battle Cannon75cmAP4+/AT4+
3x Twin Lascannon45cmAT4+Left
3x Twin Lascannon45cmAT4+Right
Rules: Damage Capacity 5FearlessReinforced ArmourTransportThick Rear Armour4 Void Shields
SquatLeviathan

May transport twenty-four infantry units without Jump Packs or Mounted. Critical Hit Effect: The unit takes a point of damage and D3 units of the player’s choice that are being transported are destroyed. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.

SquatMole
TYPE
WE
SPD
20cm
ARM
5+
CC
5+
FF
-
Rules: Damage Capacity 2TransportTunneler
SquatMole

Critical Hit Effect: Destroyed. May transport ten infantry units without Jump Packs or Mounted.

SquatOverlord
TYPE
WE
SPD
20cm
ARM
4+
CC
6+
FF
4+
2x Battle Cannon75cmAP4+/AT4+FwA
Battle Cannon75cmAP4+/AT4+Left
Battle Cannon75cmAP4+/AT4+Right
2x Battle Cannon75cmAP4+/AT4+RrA
2x Twin Autocannon45cmAP4+/AT5+FxF
Melta Bombs(15cm)MW
Rules: Damage Capacity 3Invulnerable SaveReinforced ArmourSupport Craft
SquatOverlord

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 5+.

SquatBerserker Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Damage Capacity 1Transport
SquatBerserker Battlecar

May transport six infantry units without Jump Packs or Mounted.

SquatBomb Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rad Bomb6BPIndMWSS
Rules: Damage Capacity 1
SquatBomb Battlecar
SquatDragon Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Firethrower30cm4× AP4+/AT5+ICFwA
Rules: Damage Capacity 1
SquatDragon Battlecar
SquatFire Shield Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rapid Fire Autocannon45cm2× AP5+/AT6+FwA
Rules: Damage Capacity 13 Void Shields
SquatFire Shield Battlecar

The unit can repair one additional void shield in the end phase of each turn.

SquatIron Eagle Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Damage Capacity 1
SquatIron Eagle Battlecar
SquatMotar Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Siege Mortar45cm1BPIndMW
Rules: Damage Capacity 1
SquatMotar Battlecar
SquatSkyhammer Battlecar
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Ack-Ack Missiles45cm2× AA4+
Rules: Damage Capacity 11 Void Shield
SquatSkyhammer Battlecar

NetEA Unit Cards by jaguilar87. Last build on Thu Feb 05 2026.