| Power Weapon | (bc) | EA(+1)MW |
The formation that includes the Living Ancestor may ignore the -1 Action test penalty when it tries to retain the initiative. If added to an infantry unit the Living Ancestor will also have the invulnerable save ability.
| Bolt Pistols | (15cm) |
| Lasguns | (15cm) |
| Heirloom Weapons | 30cm | AP5+/AT5+ |
| Mole Mortar | 30cm | 1BPICInd |
Counts as two units for the purposes of being transported.
| Laser Destroyer | 45cm | AP6+/AT4+ |
Counts as two units for the purposes of being transported.
| 2x Lascannon | 45cm | AT5+ |
Counts as two units for the purposes of being transported.
| Thudd Gun | 45cm | AP4+/AT6+Ind |
Counts as two units for the purposes of being transported.
| Missile Launcher | 45cm | AP5+/AT6+ |
| 2x Twin Heavy Bolter | 30cm | AP4+ |
| Power Weapons | (bc) | EA(+1)MW |
Counts as two units for the purposes of being transported.
| Missile Launcher | 45cm | AP5+/AT6+ |
| Lasguns | (15cm) |
One unit in every two has an Missile Launcher.
| Multi-melta | 15cm | MW5+ |
| and | (15cm) | MW |
| Bolters | (15cm) | |
| Power Lance | (bc) | FSMW |
| Heavy Bolter | 30cm | AP5+ |
| Multi-melta | 15cm | MW5+ |
| and | (15cm) | MW |
| Power Fist | (bc) | EA(+1)MW |
| Autocannon | 45cm | AP5+/AT6+ |
| Heavy Bolter | 30cm | AP5+ |
| Power Fist | (bc) | EA(+1)MW |
| Stub Battle Cannon | 45cm | AP4+/AT4+ |
| Storm Bolter | (15cm) |
May transport two infantry units (except Terminator units) without Jump Packs or Mounted.
| Battlehammer Rockets | 15cm | 1BP |
| Twin Multi-melta | 15cm | MW4+ |
| and | (15cm) | MW |
May transport two infantry units without Jump Packs or Mounted.
| Twin Battle Cannon | 75cm | AP3+/AT3+ |
| Thunderfire | 60cm | AA4+ |
| Doom Anvil Missiles | 45cm | AT3+MW |
| Heavy Bolter | 30cm | AP5+ |
| Thunderer | 30cm | AP3+/AT4+ICFxF |
| 4x Plasma Missile | 45cm | 2BPIndSSFwA |
Critical Hit Effect: The unit takes an extra point of damage and is immobilized. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.
| Hellfury Cannon | 90cm | MW2+TK(D6+1)FxF |
| Melta Cannon | 30cm | MW2+TK(D3)FxF |
| and | (15cm) | EA(+1)TK(D6)FxF |
| 6x Doomstorm Missile | 45cm | 1BPIndSSFwA |
Critical Hit Effect: The unit takes an extra point of damage and will take an extra point of damage whenever the Hellfury Cannon misses. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.
| Mega Cannon | 150cm | 3BPICInd |
This unit must fire indirectly or not fire at all. Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 4+.
| Rapid Fire Battle Cannon | 75cm | 2× AP4+/AT4+FxF |
Characters added to this unit add their damage capacity and void shields to the unit's respective starting values of each. Critical Hit Effect: Choose a random character added to this unit and remove it, remembering to reduce the unit's starting damage capacity and void shields values. The unit is immobilized for its next activation or withdrawal. If the unit doesn't have any characters added to it then it is destroyed.
| Doomsday Cannon | 90cm | 3BPDirMWFxF |
| Battle Cannon | 75cm | AP4+/AT4+ |
| 3x Twin Lascannon | 45cm | AT4+Left |
| 3x Twin Lascannon | 45cm | AT4+Right |
May transport twenty-four infantry units without Jump Packs or Mounted. Critical Hit Effect: The unit takes a point of damage and D3 units of the player’s choice that are being transported are destroyed. Subsequent critical hits destroy the unit and all units within 5cm of the model suffer a hit on a roll of 4+.
Critical Hit Effect: Destroyed. May transport ten infantry units without Jump Packs or Mounted.
| 2x Battle Cannon | 75cm | AP4+/AT4+FwA |
| Battle Cannon | 75cm | AP4+/AT4+Left |
| Battle Cannon | 75cm | AP4+/AT4+Right |
| 2x Battle Cannon | 75cm | AP4+/AT4+RrA |
| 2x Twin Autocannon | 45cm | AP4+/AT5+FxF |
| Melta Bombs | (15cm) | MW |
Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 5+.
May transport six infantry units without Jump Packs or Mounted.
| Rad Bomb | ∞ | 6BPIndMWSS |
| Firethrower | 30cm | 4× AP4+/AT5+ICFwA |
| Rapid Fire Autocannon | 45cm | 2× AP5+/AT6+FwA |
The unit can repair one additional void shield in the end phase of each turn.
| Siege Mortar | 45cm | 1BPIndMW |
| Ack-Ack Missiles | 45cm | 2× AA4+ |