Tyranid

TyranidBrood Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: InspiringInvulnerable SaveLeader
TyranidBrood Lord
TyranidSymbiote
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules: Supreme CommanderSynapse (+1)
TyranidSymbiote

If added to the Dominatrix the unit will additionally loose supreme commander and synapse (+1) on a Critical Hit Effect roll of a 6.

TyranidGargoyles
TYPE
INF
SPD
30cm
ARM
-
CC
6+
FF
5+
Flamespurts(15cm)IC
Rules: ExpendableJump Packs
TyranidGargoyles
TyranidGenestealers
TYPE
INF
SPD
20cm
ARM
6+
CC
2+
FF
-
Rending Claws(bc)FS
Rules: InfiltratorScout
TyranidGenestealers
TyranidHormagaunts
TYPE
INF
SPD
20cm
ARM
-
CC
3+
FF
-
Rules: ExpendableInfiltrator
TyranidHormagaunts
TyranidRaveners
TYPE
INF
SPD
20cm
ARM
5+
CC
4+
FF
-
Twin Scything Talons(bc)EA(+1)
Rules: Brood (2)ExpendableInfiltratorTunneler
TyranidRaveners
TyranidTermagants
TYPE
INF
SPD
20cm
ARM
-
CC
6+
FF
5+
Fleshborers(15cm)
Rules: Brood (1)Expendable
TyranidTermagants
TyranidTyranid Warriors
TYPE
INF
SPD
20cm
ARM
5+
CC
2+
FF
5+
Deathspitters30cmAP5+
Rules: FearlessSynapse (1)
TyranidTyranid Warriors
TyranidBiovore
TYPE
LV
SPD
15cm
ARM
6+
CC
6+
FF
5+
Spore Mines30cmAP5+/AT6+DInd
TyranidBiovore
TyranidLictor
TYPE
LV
SPD
20cm
ARM
5+
CC
3+
FF
6+
Flesh Hooks(15cm)
Lictor Talons(bc)S
Rules: FSInfiltratorInvulnerable SaveScoutTeleport
TyranidLictor
TyranidZoanthrope
TYPE
LV
SPD
15cm
ARM
4+
CC
6+
FF
5+
Warp Blast30cmAP5+/AA6+
and(15cm)MW
Rules: Invulnerable Save
TyranidZoanthrope
TyranidCarnifex
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Bio-Plasma15cmAP5+/AT6+
Rules: FearlessReinforced Armour
TyranidCarnifex
TyranidDactylis
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
5+
Bile Pods45cm1BPDInd
Rules: Reinforced Armour
TyranidDactylis
TyranidExocrine
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
4+
Bio-Cannon45cm2× AP4+/AT5+
Rules: Reinforced Armour
TyranidExocrine
TyranidHaruspex
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Acid Jets and Frag Spines15cm2× AP5+/AT6+
Claws and Mandibles(bc)EA(+1)MW
Rules: Reinforced Armour
TyranidHaruspex
TyranidHive Tyrant
TYPE
AV
SPD
20cm
ARM
4+
CC
3+
FF
5+
Venon Cannon30cmAP4+/AT5+
Lash Whip and Bonesword(bc)EA(+1)MW
Rules: CommanderFearlessLeaderReinforced Armour
TyranidHive Tyrant
TyranidMalefactor
TYPE
AV
SPD
25cm
ARM
4+
CC
4+
FF
5+
Frag Spines15cm2× AP5+
Arms(bc)EA(+1)MW
Rules: Reinforced ArmourTransport
TyranidMalefactor

May transport two infantry units without Jump Packs or Mounted.

TyranidDominatrix
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
5+
Energy Pulse60cm3BPMW
and45cmAA5+MW
Rules: Damage Capacity 4CommanderFearlessInvulnerable SaveLeaderReinforced ArmourSynapse (2)
TyranidDominatrix

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses commander, leader and synapse (2).

TyranidHarridan
TYPE
WE
SPD
35cm
ARM
5+
CC
5+
FF
5+
Twin Harridan Bio-Cannon45cm2× AP4+/AT5+FxF
Rules: Damage Capacity 3FearlessReinforced ArmourSkimmerTransport
TyranidHarridan

May transport four Gargoyles. Critical Hit Effect: The unit takes an extra point of damage.

TyranidTrygon
TYPE
WE
SPD
25cm
ARM
5+
CC
4+
FF
6+
Bio-Electric Field(15cm)
Large Scything Talons(bc)EA(+1)MW
Rules: Damage Capacity 2FearlessReinforced ArmourTunneler
TyranidTrygon

Critical Hit Effect: Destroyed.

TyranidHierodule Bio-Titan
TYPE
WE
SPD
25cm
ARM
4+
CC
3+
FF
5+
2x Massive Scything Talons(bc)EA(+1)TK
Rules: Damage Capacity 4FearlessInvulnerable SaveReinforced Armour
TyranidHierodule Bio-Titan

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Armed with two weapons chosen from the following list (only a Razorclaw may be chosen twice): Bile Launcher, Bio-Titan Bio-Cannon, Cluster Spines, Pyro-Acid Spray, Razorclaw. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses another point of damage.

TyranidHierophant Bio-Titan
TYPE
WE
SPD
25cm
ARM
4+
CC
3+
FF
5+
0–1x Bile Launcher60cm3BPFwA
0–1x Bio-Titan Bio-Cannon45cm3× AP4+/AT5+FwA
0–1x Cluster Spines45cm4BPFwA
0–1x Pyro-Acid Spray15cm3BPICFwA
0–2x Razorclaw(15cm)EA(+2)
or(bc)EA(+1)TK(D3)
Ripper Tentacles(bc)EA(+2)FS
2x Gigantic Scything Talons(bc)EA(+1)TK(D3)
Rules: Damage Capacity 6FearlessInvulnerable SaveRegenerationReinforced Armour
TyranidHierophant Bio-Titan

May step over units and and pieces of terrain that are lower then the unit's abdomen and less than 2cm wide. Armed with two weapons chosen from the following list (only a Razorclaw may be chosen twice): Bile Launcher, Bio-Titan Bio-Cannon, Cluster Spines, Pyro-Acid Spray, Razorclaw. Critical Hit Effect: The unit takes a point of damage. Roll a D6, on a roll of 1 all units within 5cm take a hit on a roll of 6+, and on a roll of 6 the unit loses another point of damage.

NetEA Unit Cards by jaguilar87. Last build on Sat Feb 21 2026.