Slaves to Darkness
Slaves to Darkness Arch-Heretic
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Supreme Commander
Slaves to Darkness Arch-Heretic
Slaves to Darkness Icon Bearer
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Daemonic FocusInvulnerable SaveLeader
Slaves to Darkness Icon Bearer
Slaves to Darkness Big Mutants
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
4+
2x Heavy Stubber 30cm AP6+
Big Weapons (bc) EA(+1)MW
Slaves to Darkness Big Mutants

Counts as two units for the purposes of being transported.

Slaves to Darkness Bloodletters
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
-
Hellblades (bc) EA(+1)
Rules:  ExpendableInvulnerable Save
Slaves to Darkness Bloodletters
Slaves to Darkness Chaos Hounds
TYPE
INF
SPD
30cm
ARM
6+
CC
4+
FF
-
Slaves to Darkness Chaos Hounds
StD Chaos Marine Aspiring Champion
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon 45cm AP5+/AT6+
Daemon Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
StD Chaos Marine Aspiring Champion
Slaves to Darkness Chaos Spawn
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
-
Horrific Mutations (bc) EA(+D3)
Rules:  FearlessInvulnerable Save
Slaves to Darkness Chaos Spawn

Counts as two units for the purposes of being transported.

Slaves to Darkness Cultists
TYPE
INF
SPD
15cm
ARM
-
CC
5+
FF
6+
Heavy Weapons 30cm AP6+/AT6+
Slaves to Darkness Cultists
Slaves to Darkness Daemon Prince
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
3+
Warp Blast (15cm) EA(+1)MW
Possessed Weapon (bc) EA(+2)MW
Rules:  CommanderFearlessLeaderReinforced ArmourTeleport
Slaves to Darkness Daemon Prince

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Slaves to Darkness Daemonettes
TYPE
INF
SPD
20cm
ARM
4+
CC
3+
FF
-
Rules:  ExpendableFSInvulnerable Save
Slaves to Darkness Daemonettes
Slaves to Darkness Daemonic Beasts
TYPE
INF
SPD
20cm
ARM
4+
CC
3+
FF
-
Rules:  ExpendableInfiltratorInvulnerable Save
Slaves to Darkness Daemonic Beasts
Slaves to Darkness Demagogue
TYPE
INF
SPD
15cm
ARM
6+
CC
5+
FF
5+
Heavy Weapons 30cm AP6+/AT6+
Arcane Powers 30cm MW6+
Daemon Weapon (bc) EA(+1)MW
Rules:  Augmented Summoning (+2D3)Invulnerable Save
Slaves to Darkness Demagogue
Slaves to Darkness Flamers
TYPE
INF
SPD
15cm
ARM
5+
CC
5+
FF
3+
Flames of Tzeentch (15cm)
Rules:  ExpendableInvulnerable Save
Slaves to Darkness Flamers
Slaves to Darkness Mutants
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Firearms (15cm)
Slaves to Darkness Mutants
Slaves to Darkness Plague Zombies
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
Rules:  FearlessInfiltratorTeleport
Slaves to Darkness Plague Zombies
Slaves to Darkness Plaguebearers
TYPE
INF
SPD
15cm
ARM
3+
CC
4+
FF
6+
Plague of Flies (15cm)
Rules:  ExpendableInvulnerable Save
Slaves to Darkness Plaguebearers
Slaves to Darkness Land Transporter
TYPE
LV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Heavy Weapons 30cm AP6+/AT6+
Rules:  Transport
Slaves to Darkness Land Transporter

May transport two infantry units without Jump Packs or Mounted.

Slaves to Darkness Technical
TYPE
LV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Anti-aircraft Cannon 30cm AP6+/AT6+/AA6+
Slaves to Darkness Technical
Slaves to Darkness Contagion Tower
TYPE
AV
SPD
15cm
ARM
5+
CC
5+
FF
5+
Plague Catapult 45cm 1BP DInd
Vomit Cannon 30cm AP4+/AT6+ IC
Rules:  FearlessInvulnerable Save
Slaves to Darkness Contagion Tower
StD Daemon Assault Engine
TYPE
AV
SPD
25cm
ARM
4+
CC
3+
FF
5+
Blood Cannon 30cm 2× AP4+/AT5+
Daemon Blades (bc) EA(+D3)
Rules:  FearlessReinforced Armour
StD Daemon Assault Engine
Slaves to Darkness Daemon Knight
TYPE
AV
SPD
30cm
ARM
4+
CC
5+
FF
4+
Castigator Cannon 45cm 3× AP3+/AT5+
Rules:  FearlessInvulnerable SaveScoutWalker
Slaves to Darkness Daemon Knight
Slaves to Darkness Defiler
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
3+
Battle Cannon 75cm AP4+/AT4+
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+ IC
Battle Claws (bc) EA(+1)MW
Rules:  FearlessInfiltratorInvulnerable SaveWalker
Slaves to Darkness Defiler
Slaves to Darkness Hellfire Cannon
TYPE
AV
SPD
15cm
ARM
4+
CC
5+
FF
4+
Hellfire Cannon 75cm MW4+
Rules:  FearlessInvulnerable Save
Slaves to Darkness Hellfire Cannon
Slaves to Darkness Silver Tower
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Arcane Cannons 45cm 3× AP4+/AT4+
Beam of Power 60cm MW5+
Rules:  FearlessInvulnerable SaveSkimmer
Slaves to Darkness Silver Tower
Slaves to Darkness Bloodthirster
TYPE
WE
SPD
30cm
ARM
4+
CC
3+
FF
-
Axe of Khorne (bc) EA(+3)TK
Rules:  Daemonic FocusDamage Capacity 3ExpendableFearlessInspiringInvulnerable SaveJump PacksReinforced ArmourWalker
Slaves to Darkness Bloodthirster

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to Darkness Chaos Altar
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Arcane Technology 45cm D3× AP4+/AT4+/AA4+
Rules:  Augmented Summoning (+2)Daemonic FocusDamage Capacity 3FearlessInspiringInvulnerable SaveReinforced Armour
Slaves to Darkness Chaos Altar

A Chaos Altar may be wheeled, the unit gains a move of 25cm while its armour value is reduced to 5+. Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a macro-weapon hit on a roll of 6+.

Slaves to Darkness Great Unclean One
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Stream of Corruption 15cm 3BP IC
and (15cm) EA(+1)IC
Nurgling Swarm (bc) EA(+1)
Rules:  Daemonic FocusDamage Capacity 4ExpendableFearlessInspiringInvulnerable SaveReinforced ArmourWalker
Slaves to Darkness Great Unclean One

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to Darkness Keeper of Secrets
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
4+
Gaze of Slaanesh 30cm 3× MW4+
and (15cm) EA(+1)FSMW
Lash of Torment (bc) EA(+1)FSMW
Rules:  Daemonic FocusDamage Capacity 3ExpendableFearlessInspiringInvulnerable SaveReinforced ArmourWalker
Slaves to Darkness Keeper of Secrets

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to Darkness Lord of Battle
TYPE
WE
SPD
25cm
ARM
4+
CC
2+
FF
4+
Chain Fist (bc) EA(+3)MW
Death Storm 45cm 4× AP4+/AT4+
2x Battle Cannon 75cm AP4+/AT4+
Rules:  Damage Capacity 6FearlessInvulnerable SaveReinforced ArmourThick Rear Armour
Slaves to Darkness Lord of Battle

Critical Hit Effect: Move the unit 3D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 4+.

Slaves to Darkness Lord of Change
TYPE
WE
SPD
30cm
ARM
4+
CC
5+
FF
3+
Withering Gaze 45cm 2× MW3+
and (15cm) EA(+1)MW
Bedlam Staff (bc) EA(+1)MW
Rules:  Daemonic FocusDamage Capacity 3ExpendableFearlessInspiringInvulnerable SaveJump PacksReinforced ArmourWalker
Slaves to Darkness Lord of Change

Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Slaves to Darkness Plague Tower
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Plague Mortar 60cm D3+3BP D FxF
2x Battle Cannon 75cm AP4+/AT4+
Rot Cannon 90cm AP3+/AT5+ IC FxF
Rules:  Damage Capacity 6FearlessInvulnerable SaveReinforced ArmourTransport
Slaves to Darkness Plague Tower

May transport sixteen Great Unclean Ones or infantry units without Jump Packs or Mounted; Great Unclean Ones count as two units each. Critical Hit Effect: The unit takes a point of damage and D3 units of the player’s choice that are being transported are destroyed.

Slaves to Darkness Questor Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
5+
FF
3+
2x Castigator Cannon 45cm 3× AP3+/AT5+
2x Battle Cannon 75cm AP4+/AT4+
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Slaves to Darkness Questor Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 6+.

Slaves to Darkness Subjugator Titan
TYPE
WE
SPD
35cm
ARM
5+
CC
3+
FF
5+
2x Battle Cannon 75cm AP4+/AT4+
2x Hellblades (bc) EA(+1)TK(D3)
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Slaves to Darkness Subjugator Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: Move the unit D6cm in a random direction. If it moves into impassable terrain or another unit it can’t move over it will stop and suffer one point of damage. All units it moves into or over suffer a hit on a roll of 6+.

Slaves to Darkness Doomwing
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
Flame Cannon 15cm AP4+/AT5+/AA5+ IC FxF
Rules:  Invulnerable Save
Slaves to Darkness Doomwing
Slaves to Darkness Firelord
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Flame Cannon 15cm AP4+/AT5+/AA5+ IC FxF
Twin Lascannon 45cm AT4+/AA4+ FxF
Firestorm Bombs 15cm D3BP IC FxF
Rules:  Invulnerable Save
Slaves to Darkness Firelord