0–1x Daemon Weapon | (bc) | EA(+1)MW |
0–1x Servo Arm | (bc) | EA(+2) |
Armed with either a Daemon Weapon or a Servo Arm.
0–1x Daemon Weapon | (bc) | EA(+1)MW |
0–1x Servo Arm | (bc) | EA(+2) |
Armed with either a Daemon Weapon or a Servo Arm.
Bolters | (15cm) |
Counts as Chaos Space Marines for the purposes of being transported.
Autocannon | 45cm | AP5+/AT6+ |
Reaper Autocannon | 30cm | AP4+/AT6+ |
Heavy Flamer | 15cm | AP4+ IC |
and | (15cm) | IC |
Power Weapons | (bc) | EA(+1)MW |
Counts as a Chaos Space Marine Terminators for the purposes of being transported.
Autocannon | 45cm | AP5+/AT6+ |
Warp Blast | (15cm) | EA(+1)MW |
Possessed Weapon | (bc) | EA(+2)MW |
A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.
2x Autocannon | 45cm | AP5+/AT6+ |
3x Body Weapons | 45cm | AP5+/AT5+/AA6+ |
Bolt Pistols | (15cm) |
Earthshaker | 120cm | AP4+/AT4+ |
or | 120cm | 1BP Ind |
Heavy Bolter | 30cm | AP5+ |
Twin Autocannon | 45cm | AP4+/AT5+ |
Power Fist | (bc) | EA(+1)MW |
2x Twin Lascannon | 45cm | AT4+ |
Twin Heavy Bolter | 30cm | AP4+ |
May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units (except Daemon Princes) without Jump Packs or Mounted.
Twin Lascannon | 45cm | AT4+ |
2x Heavy Bolter | 30cm | AP5+ |
Combi-Bolter | (15cm) |
May transport two infantry units (except Chaos Space Marine Terminators, Daemon Princes and Obliterators) without Jump Packs or Mounted.
Power Fist | (bc) | EA(+1)MW |
Siege Drills | (bc) | EA(+2) |
Counts as a Chaos Dreadnought for the purposes of being transported.
Demolisher | 30cm | AP3+/AT4+ IC |
Plague Catapult | 45cm | 1BP ICInd |
Battle Cannon | 75cm | AP4+/AT4+ |
Reaper Autocannon | 30cm | AP4+/AT6+ |
Twin Heavy Flamer | 15cm | AP3+ IC |
Battle Claws | (bc) | EA(+1)MW |
Stalker Autocannon | 30cm | 2× AP5+/AT6+/AA5+ |
Decimator Cannon | 45cm | 3BP ICMW FxF |
2x Twin Reaper Autocannon | 30cm | AP3+/AT5+ Left |
2x Twin Reaper Autocannon | 30cm | AP3+/AT5+ Right |
Critical Hit Effect: Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.
Medrengard Siege Cannon | 60cm | 9BP DInd FxF |
2x Lascannon | 45cm | AT5+ |
2x Heavy Bolter | 30cm | AP5+/AA6+ |
Critical Hit Effect: Destroyed. All units within 15cm of the model suffer a hit on a roll of 4+.
Doomburner | 45cm | MW2+ ICTK(D3) FxF |
2x Death Storm | 45cm | 4× AP4+/AT4+ FwA |
Battlehead | (15cm) | EA(+2) FxF |
Tail | 75cm | AP4+/AT4+ |
and | (bc) | EA(+1) |
May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Hellstrike Cannon | 60cm | 3BP ICMW FxF |
Power Claw | (bc) | EA(+3)TK(D3) |
Doomburner | 45cm | MW2+ ICTK(D3) FxF |
Tail | 75cm | AP4+/AT4+ |
and | (bc) | EA(+1) |
May transport ten infantry units without Jump Packs or Mounted, Chaos Dreadnoughts; Chaos Terminators, Obliterators and Chaos Dreadnoughts count as two units each. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.
Reaper Autocannon | 30cm | AP4+/AT6+/AA5+ FxF |
Reaper Autocannon | 15cm | AP4+/AT6+/AA5+ Left |
Reaper Autocannon | 15cm | AP4+/AT6+/AA5+ Right |
Incendiary Bombs | 15cm | 6BP IC FxF |
Critical Hit Effect: The unit is destroyed.
2x Reaper Autocannon | 15cm | AP4+/AT6+/AA5+ FxF |
Bombs | 15cm | 2BP IC FxF |
Twin Lascannon | 30cm | AT4+/AA4+ FxF |
Havoc Launcher | 45cm | AP5+/AT6+ FxF |
Orbital Bombardment | n/a | 3BP MW |
3x Pin-Point Attack | n/a | MW2+ TK(D3) |
May transport 40 infantry units or Chaos Dreadnoughts; plus nine Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.
Orbital Bombardment | n/a | 3BP MW |
Pin-Point Attack | n/a | MW2+ TK(D3) |
May transport 20 infantry units or Chaos Dreadnoughts; plus six Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.
May transport one formation of infantry units (except Chaos Space Marine Bikes) and Chaos Dreadnoughts. The Dreadclaw does not scatter 2d6cm after being placed within 15cm of the drop zone co-ordinates recorded at the start of the game (see Planetfall). Any troops carried in the Dreadclaw must disembark within 5cm of the Dreadclaw or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the Dreadclaw. Dreadclaw models should be removed from the board once the formation they transport has disembarked.