Iron Warrior
Iron Warrior Iron Warriors Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Daemon Weapon (bc) EA(+1)MW
0–1x Servo Arm (bc) EA(+2)
Rules:  CommanderInvulnerable SaveLeader
Iron Warrior Iron Warriors Lord

Armed with either a Daemon Weapon or a Servo Arm.

Iron Warrior Warsmith
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
0–1x Daemon Weapon (bc) EA(+1)MW
0–1x Servo Arm (bc) EA(+2)
Rules:  CommanderSupreme Commander
Iron Warrior Warsmith

Armed with either a Daemon Weapon or a Servo Arm.

Iron Warrior Chaos Assault Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
4+
Bolters (15cm)
Iron Warrior Chaos Assault Marines

Counts as Chaos Space Marines for the purposes of being transported.

Iron Warrior Chaos Space Marine Chosen
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon 45cm AP5+/AT6+
Rules:  Scout
Iron Warrior Chaos Space Marine Chosen
Iron Warrior Iron Warriors Terminators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
Reaper Autocannon 30cm AP4+/AT6+
Heavy Flamer 15cm AP4+ IC
and (15cm) IC
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
Iron Warrior Iron Warriors Terminators

Counts as a Chaos Space Marine Terminators for the purposes of being transported.

Iron Warrior Chaos Space Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon 45cm AP5+/AT6+
Iron Warrior Chaos Space Marines
Iron Warrior Daemon Prince
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
3+
Warp Blast (15cm) EA(+1)MW
Possessed Weapon (bc) EA(+2)MW
Rules:  CommanderFearlessLeaderReinforced ArmourTeleport
Iron Warrior Daemon Prince

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Iron Warrior Havocs
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Autocannon 45cm AP5+/AT6+
Iron Warrior Havocs
Iron Warrior Obliterators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
2+
3x Body Weapons 45cm AP5+/AT5+/AA6+
Rules:  FearlessReinforced ArmourTeleportThick Rear Armour
Iron Warrior Obliterators
Iron Warrior Raptors
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
4+
Bolt Pistols (15cm)
Rules:  Jump Packs
Iron Warrior Raptors
Iron Warrior Basilisk
TYPE
AV
SPD
20cm
ARM
5+
CC
6+
FF
5+
Earthshaker 120cm AP4+/AT4+
or 120cm 1BP Ind
Heavy Bolter 30cm AP5+
Iron Warrior Basilisk
Iron Warrior Chaos Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Twin Autocannon 45cm AP4+/AT5+
Power Fist (bc) EA(+1)MW
Rules:  FearlessWalker
Iron Warrior Chaos Dreadnought
Iron Warrior Chaos Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon 45cm AT4+
Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Iron Warrior Chaos Land Raider

May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units (except Daemon Princes) without Jump Packs or Mounted.

Iron Warrior Chaos Predator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Twin Lascannon 45cm AT4+
2x Heavy Bolter 30cm AP5+
Iron Warrior Chaos Predator
Iron Warrior Chaos Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Combi-Bolter (15cm)
Rules:  Transport
Iron Warrior Chaos Rhino

May transport two infantry units (except Chaos Space Marine Terminators, Daemon Princes and Obliterators) without Jump Packs or Mounted.

Iron Warrior Chaos Siege Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Power Fist (bc) EA(+1)MW
Siege Drills (bc) EA(+2)
Rules:  FearlessWalker
Iron Warrior Chaos Siege Dreadnought

Counts as a Chaos Dreadnought for the purposes of being transported.

Iron Warrior Chaos Vindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher 30cm AP3+/AT4+ IC
Rules:  Walker
Iron Warrior Chaos Vindicator
Iron Warrior Daemonic Artillery
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
6+
Plague Catapult 45cm 1BP ICInd
Rules:  FearlessInvulnerable Save
Iron Warrior Daemonic Artillery
Iron Warrior Defiler
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
3+
Battle Cannon 75cm AP4+/AT4+
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+ IC
Battle Claws (bc) EA(+1)MW
Rules:  FearlessInfiltratorInvulnerable SaveWalker
Iron Warrior Defiler
Iron Warrior Stalker
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Stalker Autocannon 30cm 2× AP5+/AT6+/AA5+
Iron Warrior Stalker
Iron Warrior Decimator
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
Decimator Cannon 45cm 3BP ICMW FxF
2x Twin Reaper Autocannon 30cm AP3+/AT5+ Left
2x Twin Reaper Autocannon 30cm AP3+/AT5+ Right
Rules:  Damage Capacity 3FearlessReinforced Armour
Iron Warrior Decimator

Critical Hit Effect: Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Iron Warrior Ordinatus Medrengard
TYPE
WE
SPD
10cm
ARM
5+
CC
6+
FF
4+
Medrengard Siege Cannon 60cm 9BP DInd FxF
2x Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+/AA6+
Rules:  Damage Capacity 4Reinforced Armour4 Void Shields
Iron Warrior Ordinatus Medrengard

Critical Hit Effect: Destroyed. All units within 15cm of the model suffer a hit on a roll of 4+.

Iron Warrior Ravager Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
4+
Doomburner 45cm MW2+ ICTK(D3) FxF
2x Death Storm 45cm 4× AP4+/AT4+ FwA
Battlehead (15cm) EA(+2) FxF
Tail 75cm AP4+/AT4+
and (bc) EA(+1)
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Iron Warrior Ravager Titan

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Iron Warrior Siege Lord Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Hellstrike Cannon 60cm 3BP ICMW FxF
Power Claw (bc) EA(+3)TK(D3)
Doomburner 45cm MW2+ ICTK(D3) FxF
Tail 75cm AP4+/AT4+
and (bc) EA(+1)
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear ArmourTransport6 Void ShieldsWalker
Iron Warrior Siege Lord Titan

May transport ten infantry units without Jump Packs or Mounted, Chaos Dreadnoughts; Chaos Terminators, Obliterators and Chaos Dreadnoughts count as two units each. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Iron Warrior Harbinger
TYPE
AC/WE
SPD
B
ARM
5+
CC
n/a
FF
n/a
Reaper Autocannon 30cm AP4+/AT6+/AA5+ FxF
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Left
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Right
Incendiary Bombs 15cm 6BP IC FxF
Rules:  Damage Capacity 4Invulnerable SaveReinforced Armour
Iron Warrior Harbinger

Critical Hit Effect: The unit is destroyed.

Iron Warrior Hell Blade
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
2x Reaper Autocannon 15cm AP4+/AT6+/AA5+ FxF
Iron Warrior Hell Blade
Iron Warrior Hell Talon
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Bombs 15cm 2BP IC FxF
Twin Lascannon 30cm AT4+/AA4+ FxF
Havoc Launcher 45cm AP5+/AT6+ FxF
Iron Warrior Hell Talon
IW Despoiler Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
3x Pin-Point Attack n/a MW2+ TK(D3)
Rules:  Slow and SteadyTransport
IW Despoiler Class Battleship

May transport 40 infantry units or Chaos Dreadnoughts; plus nine Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.

Iron Warrior Devastation Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
Pin-Point Attack n/a MW2+ TK(D3)
Rules:  Transport
Iron Warrior Devastation Class Cruiser

May transport 20 infantry units or Chaos Dreadnoughts; plus six Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.

Iron Warrior Dreadclaw
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  PlanetfallTransport
Iron Warrior Dreadclaw

May transport one formation of infantry units (except Chaos Space Marine Bikes) and Chaos Dreadnoughts. The Dreadclaw does not scatter 2d6cm after being placed within 15cm of the drop zone co-ordinates recorded at the start of the game (see Planetfall). Any troops carried in the Dreadclaw must disembark within 5cm of the Dreadclaw or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the Dreadclaw. Dreadclaw models should be removed from the board once the formation they transport has disembarked.