Red Corsair
Red Corsair Champion of Chaos
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Daemon Artifact (bc) EA(+1)FS
Daemon Bolt (15cm) EA(+1)FS
Rules:  Augmented Summoning (+2D3)Invulnerable Save
Red Corsair Champion of Chaos

A Champion of Chaos added to a formation that belongs to Khorne, Nurgle or Chaos Undivided has a Daemon Artifact weapon. A Champion of Chaos added to a formation that belongs to Slaanesh or Tzeentch has a Daemon Bolt weapon.

Red Corsair Chaos Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Daemon Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
Red Corsair Chaos Lord
Red Corsair Chaos Warlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Supreme Commander
Red Corsair Chaos Warlord
Red Corsair Icon Bearer
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Daemonic FocusInvulnerable SaveLeader
Red Corsair Icon Bearer
Red Corsair Sorcerer Lord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Warp Bolt (15cm) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
Red Corsair Sorcerer Lord
Red Corsair Berzerkers
TYPE
INF
SPD
15cm
ARM
4+
CC
2+
FF
5+
Bolt Pistols (15cm)
Rules:  Fearless
Red Corsair Berzerkers
Red Corsair Chaos Space Marine Bikes
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters (15cm)
Rules:  Mounted
Red Corsair Chaos Space Marine Bikes
Red Corsair Chaos Space Marine Chosen
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon 45cm AP5+/AT6+
Rules:  Scout
Red Corsair Chaos Space Marine Chosen
RC Chaos Space Marine Terminators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Reaper Autocannon 30cm AP4+/AT6+
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
RC Chaos Space Marine Terminators
Red Corsair Chaos Space Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Autocannon 45cm AP5+/AT6+
Red Corsair Chaos Space Marines
Red Corsair Daemon Prince
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
3+
Warp Blast (15cm) EA(+1)MW
Possessed Weapon (bc) EA(+2)MW
Rules:  CommanderFearlessLeaderReinforced ArmourTeleport
Red Corsair Daemon Prince

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Red Corsair Havocs
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Autocannon 45cm AP5+/AT6+
Red Corsair Havocs
Red Corsair Minor Daemons
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
-
Fangs (bc)
Rules:  ExpendableInvulnerable Save
Red Corsair Minor Daemons

Costs 1 Summoning Point to summon.

Red Corsair Noise Marines
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
3+
Blastmaster 30cm AP5+/AT6+ D
Rules:  Fearless
Red Corsair Noise Marines
Red Corsair Obliterators
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
2+
3x Body Weapons 45cm AP5+/AT5+/AA6+
Rules:  FearlessReinforced ArmourTeleportThick Rear Armour
Red Corsair Obliterators
Red Corsair Plague Marines
TYPE
INF
SPD
15cm
ARM
3+
CC
3+
FF
4+
Bolters (15cm)
Rules:  Fearless
Red Corsair Plague Marines
Red Corsair Raptors
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
4+
Bolt Pistols (15cm)
Rules:  Jump Packs
Red Corsair Raptors
Red Corsair Thousand Sons
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
Bolters (15cm)
Rules:  FearlessReinforced Armour
Red Corsair Thousand Sons
Red Corsair Blight Drone
TYPE
AV
SPD
35cm
ARM
4+
CC
6+
FF
4+
Maw Cannon 30cm AP3+/AT5+ IC
Reaper Autocannon 30cm AP4+/AT6+
Rules:  FearlessInvulnerable SaveSkimmer
Red Corsair Blight Drone
Red Corsair Blood Slaughterer
TYPE
AV
SPD
15cm
ARM
3+
CC
3+
FF
-
Cleavers (bc) EA(+2)MW
Rules:  FearlessInfiltratorInvulnerable SaveWalker
Red Corsair Blood Slaughterer
Red Corsair Chaos Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Twin Autocannon 45cm AP4+/AT5+
Power Fist (bc) EA(+1)MW
Rules:  FearlessWalker
Red Corsair Chaos Dreadnought
Red Corsair Chaos Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon 45cm AT4+
Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Red Corsair Chaos Land Raider

May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units (except Daemon Princes) without Jump Packs or Mounted.

Red Corsair Chaos Predator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Twin Lascannon 45cm AT4+
2x Heavy Bolter 30cm AP5+
Red Corsair Chaos Predator
Red Corsair Chaos Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Combi-Bolter (15cm)
Rules:  Transport
Red Corsair Chaos Rhino

May transport two infantry units (except Chaos Space Marine Terminators, Daemon Princes and Obliterators) without Jump Packs or Mounted.

Red Corsair Chaos Vindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher 30cm AP3+/AT4+ IC
Rules:  Walker
Red Corsair Chaos Vindicator
Red Corsair Daemon Knight
TYPE
AV
SPD
30cm
ARM
4+
CC
5+
FF
4+
Castigator Cannon 45cm 3× AP3+/AT5+
Rules:  FearlessInvulnerable SaveScoutWalker
Red Corsair Daemon Knight
Red Corsair Defiler
TYPE
AV
SPD
20cm
ARM
4+
CC
4+
FF
3+
Battle Cannon 75cm AP4+/AT4+
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+ IC
Battle Claws (bc) EA(+1)MW
Rules:  FearlessInfiltratorInvulnerable SaveWalker
Red Corsair Defiler
Red Corsair Hunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer 60cm AT4+/AA4+
Red Corsair Hunter
Red Corsair Silver Tower
TYPE
AV
SPD
20cm
ARM
4+
CC
6+
FF
4+
Arcane Cannons 45cm 3× AP4+/AT4+
Beam of Power 60cm MW5+
Rules:  FearlessInvulnerable SaveSkimmer
Red Corsair Silver Tower
Red Corsair Brass Scorpion
TYPE
WE
SPD
20cm
ARM
5+
CC
3+
FF
3+
Scorpion Cannon 30cm 2× AP3+/AT5+
2x Hellmaw Cannon 15cm AP4+ IC
Demolisher 30cm AP3+/AT4+ IC
Claws (bc) EA(+1)MW
Rules:  Damage Capacity 2FearlessInfiltratorInvulnerable SaveReinforced ArmourWalker
Red Corsair Brass Scorpion

Critical Hit Effect: Destroyed.

Red Corsair Greater Daemon
TYPE
WE
SPD
15cm
ARM
4+
CC
3+
FF
-
2x Claws (bc) EA(+1)MW
Rules:  Damage Capacity 3Daemonic FocusFearlessInspiringInvulnerable SaveReinforced ArmourWalker
Red Corsair Greater Daemon

Costs 6 Summoning Points to summon. Critical Hit Effect: The unit is destroyed, all summoned units within 5cm are destroyed on a roll of 6+.

Red Corsair Chaos Thunderhawk
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon 75cm AP4+/AT4+ FxF
2x Twin Heavy Bolter 30cm AP4+/AA5+ FxF
Twin Heavy Bolter 15cm AP4+/AA5+ Left
Twin Heavy Bolter 15cm AP4+/AA5+ Right
Rules:  Damage Capacity 2PlanetfallReinforced ArmourTransport
Red Corsair Chaos Thunderhawk

May transport eight infantry units or Chaos Dreadnoughts; Chaos Space Marine Terminators, Chaos Dreadnoughts and Obliterators count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed. Counts as a Thunderhawk Gunship for the purposes of being transported.

Red Corsair Harbinger
TYPE
AC/WE
SPD
B
ARM
5+
CC
n/a
FF
n/a
Reaper Autocannon 30cm AP4+/AT6+/AA5+ FxF
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Left
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Right
Incendiary Bombs 15cm 6BP IC FxF
Rules:  Damage Capacity 4Invulnerable SaveReinforced Armour
Red Corsair Harbinger

Critical Hit Effect: The unit is destroyed.

Red Corsair Hell Blade
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
2x Reaper Autocannon 15cm AP4+/AT6+/AA5+ FxF
Red Corsair Hell Blade
Red Corsair Hell Talon
TYPE
AC
SPD
F/B
ARM
5+
CC
n/a
FF
n/a
Bombs 15cm 2BP IC FxF
Twin Lascannon 30cm AT4+/AA4+ FxF
Havoc Launcher 45cm AP5+/AT6+ FxF
Red Corsair Hell Talon
Red Corsair Battle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 14BP MW
Rules:  Slow and SteadyTransport
Red Corsair Battle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Red Corsair Strike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 5BP MW
Rules:  Transport
Red Corsair Strike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Red Corsair Chaos Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind 15cm AP5+/AT5+
Rules:  PlanetfallTransport
Red Corsair Chaos Drop Pod

May transport one formation of only the following units: Berzerkers, Chaos Dreadnoughts, Chaos Space Marine Chosen, Chaos Space Marines, Daemon Prince, Havocs, Noise Marines, Plague Marines, Thousand Sons. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked. Counts as a Drop Pod for the purposes of being transported.