Feral Ork
Feral Ork Warlord
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Big Choppa (bc) EA(+1)MW
Rules:  Supreme Commander
Feral Ork Warlord
Feral Ork Wyrdboy
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Fist of Gork 45cm MW5+/AA5+ MW
Feral Ork Wyrdboy
Feral Ork Boarboyz
TYPE
INF
SPD
20cm
ARM
5+
CC
4+
FF
6+
Shootas (15cm)
Rules:  InfiltratorMounted
Feral Ork Boarboyz
Feral Ork Boyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Big Shoota 30cm AP6+/AT6+
Feral Ork Boyz
Feral Ork Grotz
TYPE
INF
SPD
15cm
ARM
-
CC
6+
FF
6+
Shootas (15cm)
Rules:  Expendable
Feral Ork Grotz

Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.

Feral Ork Madboyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
6+
Shootas (15cm)
Rules:  Fearless
Feral Ork Madboyz
Feral Ork Nobz
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
5+
2x Big Shoota 30cm AP6+/AT6+
Big Choppas (bc) EA(+1)
Rules:  Leader
Feral Ork Nobz
Feral Ork Squig Katapult
TYPE
INF
SPD
10cm
ARM
-
CC
6+
FF
5+
Squig Katapult 45cm 1BP D
Feral Ork Squig Katapult
Feral Ork Wildboyz
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
-
Feral Ork Wildboyz
Feral Ork Junkatrukk
TYPE
LV
SPD
25cm
ARM
5+
CC
5+
FF
6+
Big Shoota 30cm AP6+/AT6+
Rules:  Transport
Feral Ork Junkatrukk

May transport one of the following units: Boyz, Grotz, Nobz. Units being transported may shoot.

Feral Ork Squiggoth
TYPE
LV
SPD
20cm
ARM
4+
CC
4+
FF
5+
Big Gun 45cm AP5+/AT5+
2x Twin Big Shoota 30cm AP5+/AT6+
Teeth and Horns (bc) EA(+D3)MW
Rules:  Reinforced ArmourThick Rear ArmourTransport
Feral Ork Squiggoth

May transport four of the following units: Boyz, Grotz, Nobz, Wildboyz; plus two units of Grotz.

Feral Ork Orkeosaurus
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
5+
2x Big Gun 45cm AP5+/AT5+
4x Twin Big Shoota 30cm AP5+/AT6+
Goring Tusks (bc) EA(+D3)MW
or (bc) EA(+1)TK(D3)
Rules:  Damage Capacity 6Reinforced ArmourThick Rear ArmourTransport
Feral Ork Orkeosaurus

May Transport twelve of the following units: Boyz, Grotz, Nobz, Wildboyz; plus six units of Grotz). Critical Hit Effect: The unit takes a point of damage and moves 3D6cm in a random direction. If it moves into impassable terrain it stops and is destroyed. If it moves into another unit or units, it stops and one of those units suffers a macro-weapon hit.

Feral Ork Steam Gargant
TYPE
WE
SPD
15cm
ARM
4+
CC
4+
FF
4+
0–2x Soopagun 60cm 2BP MW FxF
0–2x Mega Choppa (bc) EA(+1)TK(D3)
Fist of Gork 45cm MW5+/AA5+ MW
Rules:  Damage Capacity 4FearlessReinforced ArmourWalker
Feral Ork Steam Gargant

Armed with any two of the following weapons: Soopagun, Mega-Choppa. Critical Hit Effect: The unit is destroyed. All units within 2D6cm suffer a hit.