Imperial Fist
Imperial Fist Captain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
Imperial Fist Captain
Imperial Fist Chaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  InspiringInvulnerable SaveLeader
Imperial Fist Chaplain
Imperial Fist Librarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite (15cm) EA(+1)MW
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveLeader
Imperial Fist Librarian
Imperial Fist Supreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveSupreme Commander
Imperial Fist Supreme Commander
Imperial Fist Techmarine
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  Leader
Imperial Fist Techmarine

If added to a Bastion unit the Bastion gains 1 Void Shield.

Imperial Fist Assault Centurion
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Siege Drills (bc) EA(+1)MW
Twin Heavy Flamer 15cm AP3+ IC
Meltaguns 15cm MW5+
Hurricane Bolters (15cm) EA(+1)
Rules:  Reinforced Armour
Imperial Fist Assault Centurion

Counts as a Terminator unit for the purposes of being transported.

Imperial Fist Devastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher 45cm AP5+/AT6+
Imperial Fist Devastator
Imperial Fist Devastator Centurion
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
2+
Missile Launcher 45cm AP5+/AT6+
Twin Lascannon 45cm AT4+
2x Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced Armour
Imperial Fist Devastator Centurion

Counts as a Terminator unit for the purposes of being transported.

Imperial Fist Rapier
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Laser Destroyer 45cm AP6+/AT4+
Imperial Fist Rapier

Counts as two infantry units for the purposes of being transported.

Imperial Fist Scout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter 30cm AP5+
Rules:  InfiltratorScout
Imperial Fist Scout
Imperial Fist Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher 45cm AP5+/AT6+
Imperial Fist Tactical
Imperial Fist Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Assault Cannon 30cm AP5+/AT5+
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
Imperial Fist Terminator
Imperial Fist Thudd Gun
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Thudd Gun 45cm AP4+/AT6+ Ind
Imperial Fist Thudd Gun

Counts as two infantry units for the purposes of being transported.

Imperial Fist Thunderfire Cannon
TYPE
INF
SPD
10cm
ARM
5+
CC
6+
FF
5+
Thunderfire Cannon 60cm 2× AP4+/AT6+ D
or 60cm 2× AP4+/AT6+ IC
Imperial Fist Thunderfire Cannon
Imperial Fist Hyperios Platform
TYPE
LV
SPD
0cm
ARM
6+
CC
6+
FF
6+
Hyperios Launcher 45cm AT6+/AA5+
Rules:  Automata
Imperial Fist Hyperios Platform
Imperial Fist Land Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Rules:  ScoutSkimmer
Imperial Fist Land Speeder
Imperial Fist Land Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon 30cm AP5+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
Imperial Fist Land Speeder Tornado
Imperial Fist Land Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile 45cm AP3+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
Imperial Fist Land Speeder Typhoon
Imperial Fist Tarantula Platform
TYPE
LV
SPD
0cm
ARM
6+
CC
6+
FF
6+
0–1x Twin Lascannon 45cm AT4+
0–1x Twin Heavy Bolter 30cm AP4+
Rules:  Automata
Imperial Fist Tarantula Platform

Armed with either a twin heavy bolter or a twin lascannon. Units armed with a Twin Heavy Bolter have their firefight value increased to 5+.

Imperial Fist Hellfire Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Missile Launcher 45cm AP5+/AT6+
Twin Lascannon 45cm AT4+
Rules:  Walker
Imperial Fist Hellfire Dreadnought

Counts as a Dreadnought unit for the purposes of being transported.

Imperial Fist Hunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer 60cm AT4+/AA4+
Imperial Fist Hunter
Imperial Fist Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon 45cm AT4+
Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Imperial Fist Land Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Imperial Fist Land Raider Achilles
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Thunderfire Cannon 60cm 2× AP4+/AT6+ D
or 60cm 2× AP4+/AT6+ IC
2x Twin Multi-melta 15cm MW4+
and (15cm) MW
Rules:  Reinforced ArmourThick Rear ArmourTransport
Imperial Fist Land Raider Achilles

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Imperial Fist Land Raider Crusader
TYPE
AV
SPD
25cm
ARM
4+
CC
5+
FF
5+
2x Hurricane Bolters (15cm) EA(+1)
Twin Assault Cannon 30cm AP4+/AT4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Imperial Fist Land Raider Crusader

May transport three infantry units without Jump Packs or Mounted; Terminator units count as one and a half units each, rounding up. Counts as a Land Raider for the purposes of being transported.

Imperial Fist Predator Annihilator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Twin Lascannon 45cm AT4+
2x Lascannon 45cm AT5+
Imperial Fist Predator Annihilator
Imperial Fist Predator Destructor
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Autocannon 45cm AP5+/AT6+
2x Heavy Bolter 30cm AP5+
Imperial Fist Predator Destructor
Imperial Fist Razorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon 45cm AT4+
0–1x Twin Heavy Bolter 30cm AP4+
Rules:  Transport
Imperial Fist Razorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Imperial Fist Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter (15cm)
Rules:  Transport
Imperial Fist Rhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Imperial Fist Siege Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
Flamestorm Cannon 15cm AP3+ IC
and (15cm) IC
Heavy Flamer 15cm AP4+ IC
and (15cm) IC
Siege Drill (bc) EA(+1)MW
Rules:  Walker
Imperial Fist Siege Dreadnought

Counts as a Dreadnought unit for the purposes of being transported.

Imperial Fist Vindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher 30cm AP3+/AT4+ IC
Rules:  Walker
Imperial Fist Vindicator
Imperial Fist Whirlwind
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Whirlwind 45cm 1BP Ind
Imperial Fist Whirlwind
Imperial Fist Bastion
TYPE
WE
SPD
-
ARM
4+
CC
-
FF
5+
Thunderfire Cannon 60cm 2× AP4+/AT6+ D
or 60cm 2× AP4+/AT6+ IC
Twin Hyperios Launcher 45cm AT5+/AA4+
2x Twin Heavy Bolter 30cm AP4+
Rules:  Damage Capacity 3FearlessReinforced ArmourThick Rear ArmourTransport
Imperial Fist Bastion

May transport eight infantry units or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Transported units may shoot and use their firefight in an assault. The unit counts as rubble once it is destroyed. Critical Hit Effect: The unit takes an extra point of damage.

Imperial Fist Fellblade
TYPE
WE
SPD
15cm
ARM
4+
CC
6+
FF
4+
2x Accelerator Cannon 75cm MW3+
Quad Lascannon 45cm 2× AT4+ Left
Quad Lascannon 45cm 2× AT4+ Right
Demolisher 30cm AP3+/AT4+ IC FxF
Twin Heavy Bolter 30cm AP4+ FxF
Rules:  Damage Capacity 4Reinforced Armour
Imperial Fist Fellblade

Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.

Imperial Fist Reaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FwA
Rocket Launcher 60cm 3BP FxF
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Imperial Fist Reaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Imperial Fist Warlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Deathstrike Missile MW2+ IndSSTK(D6)
Gatling Blaster 60cm 4× AP4+/AT4+ FwA
Rocket Launcher 60cm 3BP FxF
Titan Power Fist (bc) EA(+3)TK(D3)
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Imperial Fist Warlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Imperial Fist Storm Talon Gunship
TYPE
AC
SPD
F
ARM
5+
CC
-
FF
-
Twin Assault Cannon 30cm AP4+/AT4+/AA5+ FwA
Twin Heavy Bolter 15cm AP4+/AA5+ FxF
Imperial Fist Storm Talon Gunship
IF Thunderhawk Saturation Bomber
TYPE
AC/WE
SPD
B
ARM
4+
CC
-
FF
-
Battle Cannon 75cm AP4+/AT4+ FxF
2x Twin Heavy Bolter 30cm AP4+ FxF
Twin Heavy Bolter 15cm AP4+/AA5+ Left
Twin Heavy Bolter 15cm AP4+/AA5+ Right
Bombs 15cm 2BP IC FxF
Rules:  Damage Capacity 2Reinforced Armour
IF Thunderhawk Saturation Bomber

Critical Hit Effect: Destroyed.