Raven Guard
Raven Guard Captain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
Raven Guard Captain
Raven Guard Chaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  InspiringInvulnerable SaveLeader
Raven Guard Chaplain
Raven Guard Librarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite (15cm) EA(+1)MW
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveLeader
Raven Guard Librarian
Raven Guard Supreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveSupreme Commander
Raven Guard Supreme Commander
Raven Guard Assault
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
5+
Bolt Pistols (15cm)
Rules:  Jump Packs
Raven Guard Assault
Raven Guard Bike
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters (15cm)
Rules:  Mounted
Raven Guard Bike
Raven Guard Devastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher 45cm AP5+/AT6+
Raven Guard Devastator
Raven Guard Scout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter 30cm AP5+
Rules:  InfiltratorScout
Raven Guard Scout
Raven Guard Sternguard Veteran
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
4+
Missile Launcher 45cm AP5+/AT6+
Rules:  InfiltratorScout
Raven Guard Sternguard Veteran
Raven Guard Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher 45cm AP5+/AT6+
Raven Guard Tactical
Raven Guard Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Assault Cannon 30cm AP5+/AT5+
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
Raven Guard Terminator
Raven Guard Vanguard Assault Veteran
TYPE
INF
SPD
30cm
ARM
4+
CC
4+
FF
5+
Bolt Pistols (15cm)
Power Weapons (bc) EA(+1)MW
Rules:  Jump Packs
Raven Guard Vanguard Assault Veteran
Raven Guard Vanguard Veteran
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Bolt Pistols (15cm)
Power Weapons (bc) EA(+1)MW
Rules:  Infiltrator
Raven Guard Vanguard Veteran
Raven Guard Attack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Heavy Bolter 30cm AP5+
Raven Guard Attack Bike
Raven Guard Land Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Rules:  ScoutSkimmer
Raven Guard Land Speeder
Raven Guard Land Speeder Storm
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmerTransport
Raven Guard Land Speeder Storm

May transport one Scout unit.

Raven Guard Land Speeder Tempest
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon 30cm AP5+/AT5+
Tempest Missile Launcher 45cm AP4+/AT5+
or 30cm AA5+
Rules:  Skimmer
Raven Guard Land Speeder Tempest
Raven Guard Land Speeder Tornado
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Assault Cannon 30cm AP5+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
Raven Guard Land Speeder Tornado
Raven Guard Land Speeder Typhoon
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Twin Typhoon Missile 45cm AP3+/AT5+
Heavy Bolter 30cm AP5+
Rules:  ScoutSkimmer
Raven Guard Land Speeder Typhoon
Raven Guard Hunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer 60cm AT4+/AA4+
Raven Guard Hunter
Raven Guard Razorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon 45cm AT4+
0–1x Twin Heavy Bolter 30cm AP4+
Rules:  Transport
Raven Guard Razorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Raven Guard Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter (15cm)
Rules:  Transport
Raven Guard Rhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Raven Guard Storm Eagle
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
3+
Twin Heavy Bolter 15cm AP4+/AA5+ FxF
2x Twin Lascannon 30cm AT4+/AA5+ FxF
Vengeance Launcher 30cm 2BP FxF
Rules:  Damage Capacity 1PlanetfallThick Rear ArmourTransport
Raven Guard Storm Eagle

May transport four infantry units without Jump Packs or Mounted. Counts as a Thunderhawk for the purposes of being transported.

Raven Guard Storm Talon Gunship
TYPE
AC
SPD
F
ARM
5+
CC
-
FF
-
Twin Assault Cannon 30cm AP4+/AT4+/AA5+ FwA
Twin Heavy Bolter 15cm AP4+/AA5+ FxF
Raven Guard Storm Talon Gunship
Raven Guard Thunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon 75cm AP4+/AT4+ FxF
2x Twin Heavy Bolter 30cm AP4+/AA5+ FxF
Twin Heavy Bolter 15cm AP4+/AA5+ Left
Twin Heavy Bolter 15cm AP4+/AA5+ Right
Rules:  Damage Capacity 2PlanetfallReinforced ArmourTransport
Raven Guard Thunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

Raven Guard Battle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 14BP MW
Rules:  Slow and SteadyTransport
Raven Guard Battle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Raven Guard Strike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 5BP MW
Rules:  Transport
Raven Guard Strike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Raven Guard Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind 15cm AP5+/AT5+
Rules:  PlanetfallTransport
Raven Guard Drop Pod

May transport one formation of only the following units: Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.

Imperial Navy
Imperial Navy Marauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon 45cm AT4+/AA4+ FxF
Bomb Racks 15cm 3BP FxF
2x Twin Heavy Bolter 15cm AA5+
Imperial Navy Marauder Bomber
Imperial Navy Thunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser 30cm AP5+/AT6+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF
Storm Bolters 15cm AP4+/AA5+ FxF
Imperial Navy Thunderbolt Fighter
Imperial Navy Emperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 8BP MW
Rules:  Slow and Steady
Imperial Navy Emperor Class Battleship
Imperial Navy Lunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
Pin-Point Attack n/a MW2+ TK(D3)
Imperial Navy Lunar Class Cruiser
Titan Legion
Titan Legion Reaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FwA
Rocket Launcher 60cm 3BP FxF
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan Legion Reaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan Legion Warhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun 45cm 2× MW2+ Slw FwA
Vulcan Mega-Bolter 45cm 4× AP3+/AT5+ FwA
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan Legion Warhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan Legion Warlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon 90cm MW2+ TK(D3) FwA
Gatling Blaster 60cm 4× AP4+/AT4+ FwA
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FxF
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan Legion Warlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.