Salamander
Salamander Captain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  CommanderInvulnerable SaveLeader
Salamander Captain
Salamander Chaplain
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  InspiringInvulnerable SaveLeader
Salamander Chaplain
Salamander Librarian
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Smite (15cm) EA(+1)MW
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveLeader
Salamander Librarian
Salamander Supreme Commander
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Power Weapon (bc) EA(+1)MW
Rules:  Invulnerable SaveSupreme Commander
Salamander Supreme Commander
Salamander Assault
TYPE
INF
SPD
30cm
ARM
4+
CC
3+
FF
5+
Bolt Pistols (15cm)
Rules:  Jump Packs
Salamander Assault
Salamander Bike
TYPE
INF
SPD
35cm
ARM
4+
CC
3+
FF
4+
Twin Bolters (15cm)
Rules:  Mounted
Salamander Bike
Salamander Devastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
3+
2x Missile Launcher 45cm AP5+/AT6+
Salamander Devastator
Salamander Salamander Devastator
TYPE
INF
SPD
15cm
ARM
4+
CC
5+
FF
4+
2x Multi-melta 15cm MW5+
and (15cm) MW
Salamander Salamander Devastator

Counts as a Devastator unit for the purposes of being transported.

Salamander Salamander Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Salamander Salamander Tactical

Counts as a Tactical unit for the purposes of being transported.

Salamander Salamander Terminator
TYPE
INF
SPD
15cm
ARM
4+
CC
3+
FF
3+
2x Heavy Flamer 15cm AP4+ IC
and (15cm) IC
Power Weapons (bc) EA(+1)MW
Rules:  Reinforced ArmourTeleportThick Rear Armour
Salamander Salamander Terminator

Counts as a Terminator unit for the purposes of being transported.

Salamander Scout
TYPE
INF
SPD
15cm
ARM
5+
CC
4+
FF
5+
Heavy Bolter 30cm AP5+
Rules:  InfiltratorScout
Salamander Scout
Salamander Tactical
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
4+
Missile Launcher 45cm AP5+/AT6+
Salamander Tactical
Salamander Land Speeder
TYPE
LV
SPD
35cm
ARM
4+
CC
6+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Rules:  ScoutSkimmer
Salamander Land Speeder
Salamander Salamander Attack Bike
TYPE
LV
SPD
35cm
ARM
4+
CC
5+
FF
5+
Multi-melta 15cm MW5+
and (15cm) MW
Salamander Salamander Attack Bike

Counts as an Attack Bike for the purposes of being transported.

Salamander Hunter
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Hunter-Killer 60cm AT4+/AA4+
Salamander Hunter
Salamander Land Raider
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
2x Twin Lascannon 45cm AT4+
Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Salamander Land Raider

May transport one Terminator unit or two infantry units without Jump Packs or Mounted.

Salamander Land Raider Helios
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
5+
2x Twin Lascannon 45cm AT4+
Whirlwind 45cm 1BP Ind
Rules:  Reinforced ArmourThick Rear ArmourTransport
Salamander Land Raider Helios

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Counts as a Land Raider for the purposes of being transported.

Salamander Land Raider Prometheus
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
4x Twin Heavy Bolter 30cm AP4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Salamander Land Raider Prometheus

May transport one Terminator unit or two infantry units without Jump Packs or Mounted. Any unit in the same formation as this unit may ignore the 5cm restriction when using commander. Counts as a Land Raider for the purposes of being transported.

Salamander Land Raider Redeemer
TYPE
AV
SPD
25cm
ARM
4+
CC
5+
FF
3+
2x Flamestorm Cannon 15cm AP3+ IC
and (15cm) IC
Twin Assault Cannon 30cm AP4+/AT4+
Rules:  Reinforced ArmourThick Rear ArmourTransport
Salamander Land Raider Redeemer

May transport one Terminator unit or two infantry units without Jump Packs or Mounted. Counts as a Land Raider for the purposes of being transported.

Salamander Predator Annihilator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Twin Lascannon 45cm AT4+
2x Lascannon 45cm AT5+
Salamander Predator Annihilator
Salamander Predator Destructor
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
3+
Autocannon 45cm AP5+/AT6+
2x Heavy Bolter 30cm AP5+
Salamander Predator Destructor
Salamander Predator Incinerator
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
4+
Autocannon 45cm AP5+/AT6+
2x Heavy Flamer 15cm AP4+ IC
and (15cm) IC
Salamander Predator Incinerator

Counts as a Predator Destructor for the purposes of being transported.

Salamander Razorback
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
0–1x Twin Lascannon 45cm AT4+
0–1x Twin Heavy Bolter 30cm AP4+
Rules:  Transport
Salamander Razorback

May transport one infantry unit (except a Terminator unit) without Jump Packs or Mounted. Armed with either a Twin Lascannon or a Twin Heavy Bolter. Razorbacks armed with a Twin Heavy Bolter have their firefight value increased to 4+.

Salamander Salamander Dreadnought
TYPE
AV
SPD
15cm
ARM
3+
CC
4+
FF
4+
0–1x Missile Launcher 45cm AP5+/AT6+
0–1x Twin Lascannon 45cm AT4+
0–1x Power Fist (bc) EA(+1)MW
0–1x Multi-melta 15cm MW5+
and (15cm) MW
Rules:  Walker
Salamander Salamander Dreadnought

Armed with either a Missile Launcher and Twin Lascannon, or a Power Fist and Multi-melta. Counts as a Dreadnought for the purposes of being transported.

Salamander Rhino
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Storm Bolter (15cm)
Rules:  Transport
Salamander Rhino

May transport two infantry units (except Terminator units) without Jump Packs or Mounted.

Salamander Vindicator
TYPE
AV
SPD
25cm
ARM
4+
CC
6+
FF
4+
Demolisher 30cm AP3+/AT4+ IC
Rules:  Walker
Salamander Vindicator
Salamander Whirlwind
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Whirlwind 45cm 1BP Ind
Salamander Whirlwind
Salamander Landing Craft
TYPE
AC/WE
SPD
B
ARM
4+
CC
5+
FF
3+
2x Twin Lascannon 45cm AT4+
3x Twin Heavy Bolter 15cm AP4+/AA5+
Rules:  Damage Capacity 4FearlessPlanetfallReinforced ArmourTransport
Salamander Landing Craft

May transport twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each; plus any six armoured vehicle units (except Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer a hit.

Salamander Thunderhawk Gunship
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
4+
Battle Cannon 75cm AP4+/AT4+ FxF
2x Twin Heavy Bolter 30cm AP4+/AA5+ FxF
Twin Heavy Bolter 15cm AP4+/AA5+ Left
Twin Heavy Bolter 15cm AP4+/AA5+ Right
Rules:  Damage Capacity 2PlanetfallReinforced ArmourTransport
Salamander Thunderhawk Gunship

May transport eight infantry units, Attack Bikes or Dreadnoughts; Terminator units and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

Salamander Battle Barge
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 14BP MW
Rules:  Slow and SteadyTransport
Salamander Battle Barge

May transport 60 infantry units, Attack Bikes, or Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Salamander Strike Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 5BP MW
Rules:  Transport
Salamander Strike Cruiser

May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20 light vehicles or armoured vehicle units (except Attack Bikes and Dreadnoughts); plus six Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other units being carried.

Salamander Drop Pod
TYPE
Special
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Deathwind 15cm AP5+/AT5+
Rules:  PlanetfallTransport
Salamander Drop Pod

May transport one formation of only the following units: Devastator, Dreadnought, Tactical. After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the drop pod. Drop pod models should be removed from the board once the formation they transport has disembarked.

Imperial Navy
Imperial Navy Marauder Bomber
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Lascannon 45cm AT4+/AA4+ FxF
Bomb Racks 15cm 3BP FxF
2x Twin Heavy Bolter 15cm AA5+
Imperial Navy Marauder Bomber
Imperial Navy Thunderbolt Fighter
TYPE
AC
SPD
F/B
ARM
6+
CC
n/a
FF
n/a
Multilaser 30cm AP5+/AT6+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF
Storm Bolters 15cm AP4+/AA5+ FxF
Imperial Navy Thunderbolt Fighter
Imperial Navy Emperor Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 8BP MW
Rules:  Slow and Steady
Imperial Navy Emperor Class Battleship
Imperial Navy Lunar Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Orbital Bombardment n/a 3BP MW
Pin-Point Attack n/a MW2+ TK(D3)
Imperial Navy Lunar Class Cruiser
Titan Legion
Titan Legion Reaver Class Titan
TYPE
WE
SPD
20cm
ARM
4+
CC
3+
FF
3+
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FwA
Rocket Launcher 60cm 3BP FxF
Rules:  Damage Capacity 6FearlessReinforced Armour4 Void ShieldsWalker
Titan Legion Reaver Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Titan Legion Warhound Class Titan
TYPE
WE
SPD
30cm
ARM
5+
CC
4+
FF
4+
Plasma Blastgun 45cm 2× MW2+ Slw FwA
Vulcan Mega-Bolter 45cm 4× AP3+/AT5+ FwA
Rules:  Damage Capacity 3FearlessReinforced Armour2 Void ShieldsWalker
Titan Legion Warhound Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random direction. If this move takes the titan into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of 6+.

Titan Legion Warlord Class Titan
TYPE
WE
SPD
15cm
ARM
4+
CC
2+
FF
3+
Volcano Cannon 90cm MW2+ TK(D3) FwA
Gatling Blaster 60cm 4× AP4+/AT4+ FwA
2x Turbo-Laser Destructor 60cm 4× AP5+/AT3+ FxF
Rules:  Damage Capacity 8FearlessReinforced ArmourThick Rear Armour6 Void ShieldsWalker
Titan Legion Warlord Class Titan

May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.