Tau
Tau Ethereal
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Honour Blade (bc) EA(+1)
Rules:  Invulnerable SaveLeader
Tau Ethereal

All units in a formation joined by an Ethereal gain Fearless. If the Ethereal is killed then all these units lose Fearless and the formation receives an additional D3 Blast markers.

Tau Shas'el
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Rules:  Coordinated FireLeader
Tau Shas'el
Tau Shas'o
TYPE
CH
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Experimental Weapons 30cm AP4+
Rules:  Coordinated FireLeader
Tau Shas'o

Each Shas’o character in the army allows a player to re-roll one failed initiative test (of any type) once per turn.

Tau Crisis Battlesuits
TYPE
INF
SPD
20cm
ARM
3+
CC
5+
FF
5+
Missile Pods 45cm AP5+/AT6+
Twin Plasma Rifles 30cm AP4+/AT6+
Twin Fusion Blasters 15cm MW4+
Rules:  Invulnerable SaveTau Jet Packs
Tau Crisis Battlesuits
Tau Fire Warriors
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
5+
Pulse Rifles 30cm AP4+
Pulse Carbines 15cm AP5+ D
Tau Fire Warriors
Tau Gun Drones
TYPE
INF
SPD
20cm
ARM
5+
CC
6+
FF
5+
Twin Pulse Carbines 15cm AP4+ D
Rules:  Tau Jet Packs
Tau Gun Drones
Tau Kroot Hounds
TYPE
INF
SPD
20cm
ARM
-
CC
3+
FF
-
Fangs (bc)
Rules:  InfiltratorScout
Tau Kroot Hounds
Tau Kroot Master Shapers
TYPE
INF
SPD
15cm
ARM
6+
CC
4+
FF
5+
Kroot Rifles (15cm)
Mercenary Weapons (bc) EA(+1)
Rules:  InfiltratorLeaderScout
Tau Kroot Master Shapers
Tau Kroot Warriors
TYPE
INF
SPD
15cm
ARM
-
CC
4+
FF
5+
Kroot Rifles (15cm)
Rules:  InfiltratorScout
Tau Kroot Warriors
Tau Krootox
TYPE
INF
SPD
15cm
ARM
4+
CC
4+
FF
5+
Kroot Guns 45cm AP5+/AT6+
Claws (bc) EA(+1)
Tau Krootox
Tau Pathfinders
TYPE
INF
SPD
15cm
ARM
5+
CC
6+
FF
5+
Rail Rifles 30cm AP5+ S
Pulse Carbines 15cm AP5+ D
Rules:  Coordinated FireMarkerlightsScout
Tau Pathfinders
Tau Stealth Battlesuits
TYPE
INF
SPD
20cm
ARM
5+
CC
6+
FF
5+
Silenced Burst Cannons 15cm AP4+ D
Rules:  FSMarkerlightsReinforced ArmourScoutTau Jet PacksTeleport
Tau Stealth Battlesuits
Tau Broadside Battlesuit
TYPE
LV
SPD
15cm
ARM
4+
CC
6+
FF
5+
Twin Railguns 60cm AT3+
Smart Missile System 30cm AP5+ IC
Rules:  Reinforced ArmourWalker
Tau Broadside Battlesuit
Tau Piranha
TYPE
LV
SPD
35cm
ARM
5+
CC
6+
FF
6+
Burst Cannon and Drones 15cm AP5+
Seeker Missiles 90cm AT6+ GM
Rules:  Skimmer
Tau Piranha
Tau Tetra
TYPE
LV
SPD
35cm
ARM
5+
CC
6+
FF
6+
Tetra Pulse Rifles 30cm AP6+
Rules:  Coordinated FireMarkerlightsScoutSkimmer
Tau Tetra
Tau Devilfish
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
6+
Burst Cannon and Drones 15cm AP5+
Seeker Missiles 90cm AT6+ GM
Rules:  SkimmerTransport
Tau Devilfish

May transport two units of Fire Warriors or Pathfinders.

Tau Hammerhead
TYPE
AV
SPD
30cm
ARM
4+
CC
6+
FF
5+
Smart Missile System 30cm AP5+ IC
Seeker Missiles 90cm AT6+ GM
0–1x Railgun 75cm AP5+
or 75cm AT4+ L
0–1x Ion Cannon 60cm AP4+/AT5+
0–1x Twin Fusion Cannon 30cm MW4+
Rules:  Skimmer
Tau Hammerhead

Armed with either a Railgun, Ion Cannon or Twin Fusion Cannon.

Tau Skyray
TYPE
AV
SPD
30cm
ARM
5+
CC
6+
FF
5+
Smart Missile System 30cm AP5+ IC
2x Hunter Missiles 60cm AA5+
2x Seeker Missiles 90cm AT6+ GM
Rules:  MarkerlightsSkimmer
Tau Skyray
Tau Barracuda
TYPE
AC
SPD
F
ARM
6+
CC
n/a
FF
n/a
Ion Cannon 30cm AP4+/AT5+/AA5+ FxF
Twin Burst Cannon 15cm AA6+
Twin Missile Pods 45cm AP5+/AT6+ FxF
Tau Barracuda
Tau Manta
TYPE
WE
SPD
20cm
ARM
5+
CC
-
FF
4+
Twin Heavy Rail Cannons 90cm MW2+ TK(D3) FxF
3x Heavy Ion Phalanx 75cm AP3+/AT4+ FxF
4x Twin Manta Burst Cannons 30cm AP5+/AA6+
Twin Missile Pods 45cm AP5+/AT6+ FxF
2x Seeker Missiles 90cm AT6+ GM
Rules:  Damage Capacity 8Deflector ShieldFearlessMarkerlightsPlanetfallReinforced ArmourSupport CraftTransport
Tau Manta

May transport 20 infantry units or Broadside Battlesuits; plus four armoured vehicle or light vehicle units (except Broadside Battlesuits); Tetra count as one-third of a unit each, rounding up. Crisis Battlesuits count as two units each. Critical Hit Effect: The unit looses Tau deflector shield. Subsequent critical hits cause an extra point of damage.

Tau Orca
TYPE
AC/WE
SPD
B
ARM
4+
CC
6+
FF
6+
Twin Burst Cannon 15cm AA6+
Twin Missile Pods 45cm AP5+/AT6+
Aircraft Seeker Missiles 45cm AT6+ GM
Rules:  Damage Capacity 2PlanetfallTransport
Tau Orca

May transport twelve infantry units (except Krootox) or Broadside Battlesuits; Crisis Battlesuits count as two units each. Critical Hit Effect: The unit and all units on board are destroyed.

Tau Tiger Shark
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Ion Cannon 30cm AP3+/AT4+/AA4+ FxF
Twin Burst Cannon 15cm AA6+
Twin Missile Pods 45cm AP5+/AT6+ FxF
Rules:  Transport
Tau Tiger Shark

May transport three units of Gun Drones.

Tau Tiger Shark AX-1-0
TYPE
AC
SPD
B
ARM
4+
CC
n/a
FF
n/a
Twin Rail Cannons 45cm MW3+ TK(D3) FxF
Twin Burst Cannon 15cm AA6+
Twin Missile Pods 45cm AP5+/AT6+ FxF
Aircraft Seeker Missiles 45cm AT6+ GM
Tau Tiger Shark AX-1-0
Tau Custodian Class Battleship
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
Gravitic Tracer Salvo n/a 3× MW4+ GMIC
Pin-Point Attack n/a MW2+ TK(D3)
Rules:  Transport
Tau Custodian Class Battleship

May transport 18 of the following units and the units being transported on them: Orca, Manta; Mantas count as thee units each. The Gravitic Tracer Salvo may be fired at a marked formation of any type.

Tau Protector Class Cruiser
TYPE
SC
SPD
n/a
ARM
n/a
CC
n/a
FF
n/a
2x Pin-Point Attack n/a MW2+ TK(D3)
Rules:  Transport
Tau Protector Class Cruiser

May transport six of the following units and the units being transported on them: Orca, Manta; Mantas count as thee units each.